jtanabodee
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1- I created 7 Boxes with free dimensions (Whatever dimensions).
2- I moved the boxes to the place of lighting tower of my airport and hold them to altitude of 4m in Z Value (The height of lighting towers).
3- I created a plane that covers all of the boxes and applied to it FSXMaterial Dummy texture which is colored with pure black both of texture color and alpha channel.
4- I converted all of the 7 boxes and the cover plane to Editable Mesh.
5- I go to Aces Tool->Attach Point Tool, I checked Effect, No crash and Remove FS9 Attach? Then, I browsed for my Effect .FX in FSX->Effects folder, after that I wrote inside Effect Params the following:
DAY=0;NIGHT=1;DUSK=1;DAWN=1
6- I attached the effect to each box.
7- I exported all of the boxes and the cover plane to .X file and then converted it to .MDL using XToMdl.exe tool found in FSX SDK.
8- I imported the .MDL and put it through FSX earth curve correction, and then I corrected Lat and Lon and checked *Correct geometry and animations for curve of the earth and didn't check the second case, after that I clicked Correct Button.
9- I clicked on Export Scenery Button on MCX and saved it as type FSX BGL file (*.BGL).
10- I copied the BGL compiled into my scenery file, FX effect file to FSX->Effects folder and the texture of the effect to FSX->Effects->texture folder.
The letters in red are what I don't understand. What is the cover plane? That is why I asked you for the photo of the model.
It is like you are making numbers of light poles in the same file by using the same box that attach effect.
It is not what you supposed to do.
You need to make an individual light pole and effect box attach to that. Then export each light pole as x file then convert to mdl.
Then you need XML to place this light many times in your project.
How to do it in XML, you need to read SDK. MCX cannot do that.
You can add your mdl to the ADE file and place it from ADE.
2- I moved the boxes to the place of lighting tower of my airport and hold them to altitude of 4m in Z Value (The height of lighting towers).
3- I created a plane that covers all of the boxes and applied to it FSXMaterial Dummy texture which is colored with pure black both of texture color and alpha channel.
4- I converted all of the 7 boxes and the cover plane to Editable Mesh.
5- I go to Aces Tool->Attach Point Tool, I checked Effect, No crash and Remove FS9 Attach? Then, I browsed for my Effect .FX in FSX->Effects folder, after that I wrote inside Effect Params the following:
DAY=0;NIGHT=1;DUSK=1;DAWN=1
6- I attached the effect to each box.
7- I exported all of the boxes and the cover plane to .X file and then converted it to .MDL using XToMdl.exe tool found in FSX SDK.
8- I imported the .MDL and put it through FSX earth curve correction, and then I corrected Lat and Lon and checked *Correct geometry and animations for curve of the earth and didn't check the second case, after that I clicked Correct Button.
9- I clicked on Export Scenery Button on MCX and saved it as type FSX BGL file (*.BGL).
10- I copied the BGL compiled into my scenery file, FX effect file to FSX->Effects folder and the texture of the effect to FSX->Effects->texture folder.
The letters in red are what I don't understand. What is the cover plane? That is why I asked you for the photo of the model.
It is like you are making numbers of light poles in the same file by using the same box that attach effect.
It is not what you supposed to do.
You need to make an individual light pole and effect box attach to that. Then export each light pole as x file then convert to mdl.
Then you need XML to place this light many times in your project.
How to do it in XML, you need to read SDK. MCX cannot do that.
You can add your mdl to the ADE file and place it from ADE.