1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

New York City scenery for FS9

Discussion in 'Showroom' started by Nestor, 11/3/09.

  1. Nestor

    Nestor

    Joined:
    5/1/07
    Messages:
    20
    Country:
    argentina
    I've been working in this scenery for 10 months.
    If you know how to create some AI scenery and want to participate let me know.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
  2. Georg Aubele

    Georg Aubele

    Joined:
    4/1/05
    Messages:
    535
    Country:
    germany
    Looks fantastic - how are the framerates?
  3. ALain152

    ALain152

    Joined:
    23/8/07
    Messages:
    534
    Country:
    france
    FS9 => No limit ;):D
  4. Nestor

    Nestor

    Joined:
    5/1/07
    Messages:
    20
    Country:
    argentina
    With a Pentium4, 3GHz, 1GB RAM, and a graphic card NVIDIA GeForce 6600 about 30FPS
  5. Archangel Productions

    Archangel Productions

    Joined:
    9/2/09
    Messages:
    33
    Country:
    us-rhodeisland
    WOW! Looks Awesome!

    John Thuot II
    Archangel Productions
    Team Lead/Founder/CEO
  6. Trans1007

    Trans1007

    Joined:
    1/4/08
    Messages:
    132
    Country:
    us-texas
    Looks splendid and detailed. Looks like a winner. I have a USCG CGAS around Brooklyn that really needs great New york Scenery.
  7. Xpand

    Xpand

    Joined:
    10/8/08
    Messages:
    549
    Country:
    portugal
    WOOOOW!! Cool man! It's a shame that the ground textures are so blurred...
  8. mdm248111

    mdm248111

    Joined:
    17/2/09
    Messages:
    1,241
    Country:
    us-northcarolina
    thats what I was going to say...

    Looks great, but it would be even better if you added ground textures
  9. Nestor

    Nestor

    Joined:
    5/1/07
    Messages:
    20
    Country:
    argentina
    Well, those are the default textures in FS2004, if someone knows how to improve those textures and wants to help. I don't really know how to do it.
    Another way to help improve this scenery will be if someone can make some AI helicopters flying around Manhattan , AI Ships, AI boats, etc.
    I can provide the 3D models, you will just have to work the tracks.
  10. Nestor

    Nestor

    Joined:
    5/1/07
    Messages:
    20
    Country:
    argentina
    ok guys, I was really anxious of sharing this scenery with all of you as I have done with Shanghai, Kuala Lumpur and Manila, I had plans to release the scenery by July 4, 2009, unfortunately my computer died 6 months ago and my new PC which work in 64bit doesn't support FSDS2
    Does FSDS3 support 64bit?
    Fortunately most of the work is saved...
    Last edited: 19/8/09
  11. EdGeneer

    EdGeneer

    Joined:
    13/5/09
    Messages:
    450
    Country:
    unitedstates
    Looks very nice... I used fsds3 before i switched to gmax... never tried running it on a 64bit platform. good question...

    something to think about with regards to the ground textures for nyc, is that if someone employs satellite ground imagery, then all of the autogen trees and buildings will go bye bye... the only 3d goodies will be your custom buildings...anything relying on 'fill' from the autogen will disappear. i think the default ground is satellite but the 4.7 meter/pixel limit on generic vtp ground tex over mesh.

    there lies the conundrum..... (look ma, i got to use a fancy word)
  12. flyscenery

    flyscenery

    Joined:
    25/4/09
    Messages:
    135
    I can see why it took you 10 months :D
  13. jtanabodee

    jtanabodee Resource contributor

    Joined:
    16/1/08
    Messages:
    2,227
    Country:
    thailand
    Hi Nestor,
    Your scenery is awesome. Why don't you make ground poly with satellite photo?. It will make more realistic and better than photoscenery. I'm making that way with Bangkok too. Unfortunately, Bangkok is much bigger than Manhattan and I'm not sure whether I can finnish my project with groundpoly. However, I think for the size of only Manhattan, it will not too difficult to do it. Don't care with autogen since it will disappear anyway with those buildings. Are you going to distribute this as freeware? If that is correct, I can help you with that. I can make ground poly for you with night light. Please e-mail to me in detail. We can work this out together. But you need to know that I have other projects in my hands too. Nevertheless, just ground poly will not take too much time to do.
    Take a look at my project: http://www.thaiflight.com/mach/modu...pic&t=39649&postdays=0&postorder=asc&start=40
    Last edited: 24/8/09
  14. Nestor

    Nestor

    Joined:
    5/1/07
    Messages:
    20
    Country:
    argentina
    The good news is that after losing my old computer and several buildings with it, I have resumed working in this Manhattan scenery, I still have a long way to go, soon I will post more captures.
  15. Nestor

    Nestor

    Joined:
    5/1/07
    Messages:
    20
    Country:
    argentina
    few more captures

    [​IMG]


    [​IMG]


    [​IMG]
  16. Titanic

    Titanic

    Joined:
    24/11/09
    Messages:
    10
    Looks really cool. When will it be available? How did you do all the building texture? :cool:
  17. xbuddy

    xbuddy

    Joined:
    15/10/04
    Messages:
    226
    Country:
    indonesia
    wow... looking Great!

    it could be Freeware / Payware ?
  18. Nestor

    Nestor

    Joined:
    5/1/07
    Messages:
    20
    Country:
    argentina
    I dont know yet, I'm still working on it...

    Some textures are real photos that I retouch with Paint or Photoshop.
  19. jtanabodee

    jtanabodee Resource contributor

    Joined:
    16/1/08
    Messages:
    2,227
    Country:
    thailand
    How's everything going on, Nestor?
    It has been a while since your last post.

Share This Page