=rk=
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Not really sure where you come away with the notion about a "FSX parent requirement." You have been told categorically in several posts that there is no requirement for a parent
So, are you selling this FS2004 specific AI plane that has 45 parts in the animated exhaust?
Also, this information from Zoren jibes with my attempts at a FS2004 conversion; I'd deduced that all animations descend from a common parent (in this particular model) and when I add my animation, it is not consistent with that pattern. So I isolated the wing component, imported to FSDS, named it, parented the flap assemblies to it and voila, the model compiled with the other animations intact, unlike the way they'd been before. Other issues, probably related to the zero rotation situation prevented me calling the operation a complete success, but it was definite progress.
I know this for a FACT. I have created ambient animations of flag poles and windmills and I have created steerable, flyable user aircraft. The only time you need to create a parent is to link two animations together.An ambient animation of a waving flag can be simply that and it does not need to be tagged or parented to the pole, the same holds true with a control surface, unless it is part of a chain, like a Fowler flap, it will rotate on it's axes in place in accordance with simulator variables.
Zoren did not tell us the animation needs a parent, he told us the animation needs zero rotation and an easy way to accomplish this is through using a duplicated part as a parent.The parent aligned same as the animated object is not an FSX requirement, but I don't know if it's an FSDS/FSDSxtweak requirement. It's certainly not one I know of from other modelling programs.
So, are you selling this FS2004 specific AI plane that has 45 parts in the animated exhaust?
Also, this information from Zoren jibes with my attempts at a FS2004 conversion; I'd deduced that all animations descend from a common parent (in this particular model) and when I add my animation, it is not consistent with that pattern. So I isolated the wing component, imported to FSDS, named it, parented the flap assemblies to it and voila, the model compiled with the other animations intact, unlike the way they'd been before. Other issues, probably related to the zero rotation situation prevented me calling the operation a complete success, but it was definite progress.