Dear Forum members,
I am very much new to this forum as well as to FS development. This is my first post and with many questions, so apologies
I have been trying to understand modelling in P3DV3 and availed myself with 3dsmax15. I went through basic steps LM has provided to export model and I managed to get the famous OilRig placed near runway 34R on Seatac (KSEA) airport.
After this I decide to create a simple object and do the export, so I created a cone shaped object. I could export it and even had it placed on the runway. However in spite of adding bricks like textures to it under FSX shaders option in ACES tools, the cone do appear without any texture (Perfect black body!). This is the point I feel I got stuck. I tried creating a mipmap via ImageTool and have it placed under texture directory. No luck. Can somebody guide me what I am doing wrong here. (Please refer to attached png file for details). When I visualize using directX option, textures are not visible either within 3dsmax.
Further I wonder even if I did not specifically create any mipmap or textures for OilRig sample, how come it is appearing with all its textures correctly. Has LM already factory shipped relevant textures ? Confused.
I tried searching through various thread but did not encouter any crisp procedure for the starters. Though I agree hard way is the best way to learn.
Thanks in advance.
Regards
Pandu
I am very much new to this forum as well as to FS development. This is my first post and with many questions, so apologies
I have been trying to understand modelling in P3DV3 and availed myself with 3dsmax15. I went through basic steps LM has provided to export model and I managed to get the famous OilRig placed near runway 34R on Seatac (KSEA) airport.
After this I decide to create a simple object and do the export, so I created a cone shaped object. I could export it and even had it placed on the runway. However in spite of adding bricks like textures to it under FSX shaders option in ACES tools, the cone do appear without any texture (Perfect black body!). This is the point I feel I got stuck. I tried creating a mipmap via ImageTool and have it placed under texture directory. No luck. Can somebody guide me what I am doing wrong here. (Please refer to attached png file for details). When I visualize using directX option, textures are not visible either within 3dsmax.
Further I wonder even if I did not specifically create any mipmap or textures for OilRig sample, how come it is appearing with all its textures correctly. Has LM already factory shipped relevant textures ? Confused.
I tried searching through various thread but did not encouter any crisp procedure for the starters. Though I agree hard way is the best way to learn.
Thanks in advance.
Regards
Pandu