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P3DV3 Modelling - Help Understanding Request.

Messages
17
Country
turkey
Dear Forum members,
I am very much new to this forum as well as to FS development. This is my first post and with many questions, so apologies :)

I have been trying to understand modelling in P3DV3 and availed myself with 3dsmax15. I went through basic steps LM has provided to export model and I managed to get the famous OilRig placed near runway 34R on Seatac (KSEA) airport.

After this I decide to create a simple object and do the export, so I created a cone shaped object. I could export it and even had it placed on the runway. However in spite of adding bricks like textures to it under FSX shaders option in ACES tools, the cone do appear without any texture (Perfect black body!). This is the point I feel I got stuck. I tried creating a mipmap via ImageTool and have it placed under texture directory. No luck. Can somebody guide me what I am doing wrong here. (Please refer to attached png file for details). When I visualize using directX option, textures are not visible either within 3dsmax.

Further I wonder even if I did not specifically create any mipmap or textures for OilRig sample, how come it is appearing with all its textures correctly. Has LM already factory shipped relevant textures ? Confused.

I tried searching through various thread but did not encouter any crisp procedure for the starters. Though I agree hard way is the best way to learn.

Thanks in advance.

Regards
Pandu
 

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1,484
To make textures appear in the sim you must design them properly, their size in pixels must be a factor of 2, like 256x256 pixels, or 1024x2048pixels, etc. The image is assigned to the diffuse channel of a material in max. The material then must be assigned to the polygons you want decorated. Generally, we will want to map the placement of the image on the polygons in max, however not all textures need mapping. Then you need to do an export using the Aces tools, this part you seem to be doing correctly. Finally, you must make a copy of the image you assigned to the material, and convert it to a dxt format using imagetool (this tool is in the sdk). Then finally, you make a folder system that had a folder for scenery, and another folder for texture, and put the bgl in the scenery, and the dxt file in the texture. Then you add the scenery to the sim library.
 

hairyspin

Resource contributor
Messages
3,253
Country
unitedkingdom
Your texture is 2688x1344 pixels. Crop it to 2048x1024 before converting it to .DDS and see what happens.
 
Messages
17
Country
turkey
Hi, I tried above still no luck, so something more I am doing wrong.

I changed resolution of image to 2048X1024. Please see attached ACES shader screenshot. I then exported the mdl file and had it converted to bgl before placing it in scenery directory.

I then used this resolution image and had it converted to DDS using ImageTool before finally placing it to texture directory.

I could see refresh of scenery P3D fired while loading.

Please guide.

Regards
Pandu
 

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1,484
Do you have your options set to display large textures? I don't have p3d, so I can't tell you the exact setting, but others will know.
 
Messages
17
Country
turkey
Hi Bob, I will check if there is any such setting. Alternatively I will try to create something small with relevant textures and see what happen. I will keep in mind earlier suggestions you and Tom provided. Thanks.

Anybody having P3D, any suggestions/guidelines please ?
 
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