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problem with tranparency texture

Discussion in 'ModelConverterX' started by fra242, 15/2/10.

  1. fra242

    fra242

    Joined:
    14/2/10
    Messages:
    2
    Country:
    france
    Hello,

    Excuse me for my english language, im french ;-)

    My probleme is :

    i have a model with .png textures for the transparency

    I go to the mass texture editor, i rename my textures and the .jpg i rename in .bmp

    i put dds for all the textures

    But for the two textures in png (for the transparency), i rename .bmp to?
    and i convert in DDS to?

    Because when i do that, in fsx, the transparency dont work and there is black color in place of transparency...

    Thank you for your help ;-)
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

    Joined:
    28/5/04
    Messages:
    20,528
    Country:
    netherlands
    Hi,

    I think you should be able to convert the PNG files to DDS as well. Although I must say that I have not tested yet if the alpha channel is converted correctly as well.

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