I'm not sure if this is the best place to ask this, but I'm at a loss so here goes. The way I've always done my FS textures was to place as many parts/sides in one bmp as possible. It seems that with Sketchup, I can reuse the materials, but when I import into MCX the faces where I've reused the same material (selected a different part though) will be distorted. Is this correct? Do I have to create a new material using the same texture? Will that create a huge number of textures that have to be included in my scenery when/if made available for download?