ACES intended it to be at the top Gary and to be honest if we start telling folks to leave it beneath other scenery layers added by third party offerings then I for one have no idea how we are going to tell them to get their stuff to show properly. In that case we need to tell the user to add their own specific folder which they then have to make sure stays at the top of the stack and doesn't get trumped by other third party stuff.
- Tell folks to put their stuff in Addon Scenery and make sure that is at the top
- Tell folks to invent their own scenery area, put their stuff in it and then make sure that one stays at the top
As George says LM have decided that they want users to go down the second of these options since they do not, by default, provide an Addon Scenery folder
I agree, Jon, that it can be an inconvenience to the possible original intended purpose of the FS default Addon Scenery layer being a "catch-all" for a <
small ? > handful of end-user created files that really "should" be positioned at the TOP of the FS Scenery Library GUI stack of layers (inside new, discrete folder chains having a top-folder containing a nested
\Scenery sub-folder (
...and if needed, a locally-'paired'
\Texture sub-folder).
IMHO, the fact remains, sadly, perhaps, that there has been 'accumulated preponderances'
< which multiply- and are legion- > of so many "
end user-created, as well as 3rd party freeware and payware sceneries that may have implemented work-arounds and "fixes" for airport and other scenery issues, as well as having installed scenery package content such as terrain mesh etc. all intended to "load low and early" in the 'active' Scenery.Cfg via the default "Addon Scenery" Area layer position ...over the years and several versions of FS, I would still be inclined to advocate that the FS Community would do well to leave the FS default "Addon Scenery" Area at the default location in the FS Scenery Library GUI stack of layers."
And I do believe that ACES wrote the installers for FS to place the FS default "Addon Scenery" Area at the 'default' location in the FS Scenery Library GUI stack of layers unique to each individual version of FS
...for a reason.
But then, I also believe that it was NOT a good idea for FS Developers to
ever have "
installed scenery package content such as terrain mesh etc. all intended to "load low and early" in the Scenery.Cfg via the default 'Addon Scenery' Area layer position."
It is indeed a challenging problem, and AFAIK, the only effective work-around is to compel end-users and developers alike, to create their
own 'active' Scenery.Cfg Area layers 'linked' to their own folder chains either inside- or outside- the FS / P3D default folder chains, then position those layers at their
own 'required' location within the FS Scenery Library GUI stack of layers .
It would seem that the FS Community now needs their
own version of a 3rd party (freeware) utility that can "TAG" 'active' Scenery.Cfg Area entries so that they can be positioned at- or near- the TOP of the FS Scenery Library GUI stack of layers ...functionally comparable to the above cited "Insertion Point" feature in OrbX FTX Central, except
all (non-OrbX) "tagged" entries stay 'ABOVE' that position.
Arno, gadgets, Scruffyduck, Golf-HotelDelta, rhumbaflappy
et al (aka: "
FS-Illuminati"), could you please create such a utility ?
GaryGB