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FSX SBuilderX doesn't let me compile a photoscenery

Discussion in 'Ground2k4, SBuilder, SBuilderX' started by Rigger, 15 Apr 2012.

  1. Rigger

    Rigger

    Joined:
    6 Feb 2011
    Messages:
    80
    Hello everybody,

    I'm just creating an airport in germany, with photoreal background.

    I overpainted some planes, and renewed the Blendmask.
    Then I started SBuilderX, select all maps, clicked on compile and:

    "No items were choosed." :eek:

    help me please!!
  2. LCSims

    LCSims

    Joined:
    26 Aug 2009
    Messages:
    506
    Country:
    unitedstates
    Windows 7? Adding a Map from disk? If so, you will probably have to manually compile the file, as there appears to be an issue with SBuilderX and working with Maps from the disk.
  3. Rigger

    Rigger

    Joined:
    6 Feb 2011
    Messages:
    80
    Yes, Windows 7 Home Premium 64-Bit.

    And how I can compile it manually?

    BTW thanks for the answer :)
  4. LCSims

    LCSims

    Joined:
    26 Aug 2009
    Messages:
    506
    Country:
    unitedstates
    There are examples in the SDK for setting up an .INF file, which then gets run through the Resample compiler.
  5. Rigger

    Rigger

    Joined:
    6 Feb 2011
    Messages:
    80
    Okay, I'll take a look soon :eek:
  6. Rigger

    Rigger

    Joined:
    6 Feb 2011
    Messages:
    80
    Can you tell me how to create that .INF-file? I'm messed up with the SDK :(

    EDIT: I found out that SBuilderX made an .inf-File, but how I can compile it then?
    Last edited: 20 Apr 2012
  7. Green51

    Green51

    Joined:
    5 Aug 2008
    Messages:
    41
    Country:
    france
    Hi all,
    Rigger, just put the *.inf file in the folder where RESAMPLE.EXE is (i.e. SBUIDERX313\Tools\), and too the *.BMP file, then drag & drop the inf file on RESAMPLE.EXE, and in the same folder, the photo scenery BGL will appear.

    Hope it helps.
  8. Rigger

    Rigger

    Joined:
    6 Feb 2011
    Messages:
    80
    Ah thank you :)

    I just read the inf-file again, and found some mistakes, but now it's compiling :D

    Thank you very much ;)

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