1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

SBuilderX-how to add a simple vertex to a poly?

Discussion in 'Ground2k4, SBuilder, SBuilderX' started by Andrew, 2/7/07.

  1. Andrew

    Andrew

    Joined:
    23/2/05
    Messages:
    518
    Country:
    norway
    Those search engines are pathetic. Been searching now for 15 minutes to no avail trying to find out how I add a simple vertex to a polyon in SBuilder-X. And I cannot find even the right stuff regarding the FS9 version. Anyone know how to?

    Cheers,
    :stirthepo
  2. José Bourgoignie

    José Bourgoignie

    Joined:
    20/4/05
    Messages:
    1,039
    Country:
    belgium
    Hi,

    I had the same question a while ago. But... I don't remember how to do it.
    Maybe simple click on the line between two vertexes ? :eek:

    Greetz. José.

    ---------------------------Found this:

    Thanks a lot Jon, (scruffyduck)

    I tried your suggestion and it comes to this:

    Load the project.
    Press the Poly button to go in poly mode
    Press the Insert key (Keyboard)
    Put the mouse pointer on poly line and click away. The more you click the more points are inserted.
    Leave poly mode when done.

    Thanks again.
    Last edited: 2/7/07
  3. Andrew

    Andrew

    Joined:
    23/2/05
    Messages:
    518
    Country:
    norway
    Thanks :)

    I had alrady tried the Insert key...and the "I" key, but without being in poly mode. I am a slow guy today. So here goes:

    -Select your polygon

    -Press the polygon button

    -Hold down the "I" key and left click on your line

    -When finished, leave poly mode

    Ahh :coffee: :D

    Cheers,
    :stirthepo
  4. scott967

    scott967

    Joined:
    3/2/05
    Messages:
    1,267
    Country:
    us-hawaii
    And while at it, hold down "D" key and click on vertex to remove it. In Line mode for lines (not poly) hold down "B" key and click on vertex to break the line into two. (probably good to turn off auto join before doing this). If you need to break a poly, first make line from poly, then edit the line or lines (assuming you break the line into 2 or more), and then make poly from line to generate new polys based on edited lines.

    scott s.
    .

Share This Page