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Scaling

Discussion in 'ModelConverterX' started by warmingham, 30/7/09.

  1. warmingham

    warmingham

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    Perhaps I may have missed it but I seem to be having problems with the scale of api object. The default scale is 0.2 but when the object is converted it is huge! Obviously I can reduce the size with Instant Scenery. I was just wondering if there was a facility in ModelConverterX to do this. I apologise if this has been mentioned already.
  2. robystar

    robystar

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    Guess Arno is off to bed so I will reply for him this time.
    In "transform object" you will find the means to scale your object, to rotate it and to move it.
  3. warmingham

    warmingham

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    Thanks, I can't seem to find that option. I'd better check I have the latest version I suppose, unless you can point me in the right direction?
  4. warmingham

    warmingham

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    OK, found it. Never bothered to look at all those little icons at the top! That will teach me to go rushing off to see what it looks like in FSX! But thanks for your reply though.
  5. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    When loading the API ModelConverterX also tries to read the default scale from it and if enabled in the settings it will be applied at the end of the import. So it sounds like that is not working for your object. If you can show me the API macro (or at least the header part of it), I might be able to debug why.
  6. warmingham

    warmingham

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    Hi Arno,

    Here are the first few lines which is I presume what you want.
    Default scale is 0.02 as you can see.
    I have attached the api for you to see as well.

    John aka warmingham

    ;macrodesc Howitzer 105mm
    ;defaultscale .02
    ;textures q4color.bmp,PinkODps.bmp,RadarHootchTs.bmp,ammoboxes.bmp,ArtyAmmo.bmp
    ;designshape -10,-10,-10,9,10,9,10,-10
    ;--------------------------------------------
    ; Filename: howitzer105box.api
    ; Directory: \Program Files\Airport for Windows\UserApi\
    ; Project: Chu Lai VN
    ; Designer: Al Simms
    ; Date: 2003-10-25
    ; Update: 2006-04-01
    ; Credits:
    ; Macro generated using EOD 2.2.85
    ; Any commercial distribution or use of this file is prohibited
    ;--------------------------------------------
    ; %1 = Latitude
    ; %2 = Longtitude
    ; %4 = Scale
    ; %5 = Rotation
    ; %6 = Not Used
    ; %7 = Not Used
    ; %8 = Not Used
    ; %9 = Not Used
    ; %10 = Visibility range
    ; %11 = Altitude
    ; %12 = Detail level
    ; 690 = Radial visibility range (x 1.5)
    ; %15 = User defined
    Last edited: 26/9/09
  7. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    Thanks. It seems EOD stores the information slightly different, that's why the value was not read correctly. I will add this to ModelConverterX soon (currently I am a bit too busy to make a new development release).

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