Hi Arno,
i am new to this forum and more or less a beginner in fs (scenery) design. So be patient and nice we me .
I gave your tool a try from scratch with a very old scasm type file i had in an archive from fs2000 times.
Well, i succeeded to produce a fs9 mdl and placed this with xml inside fs2004.
But the model was rather big in size, so i looked at the source and found a scaling of 0.1 in the RefPoint statement which i think was not interpreted by the importer. I managed to reduce the size inside ModelConverterX with setting global scale to 0.1 and everything was fine. Issue or will? Maybe you can comment that.
Another thing is that at the 'ancient' time ZBias() was used to bring texture over texture (I think) like a hangar door on a hangar wall. Old fashion but the file is from 2001 so no discussion about this here. ZBias() is ignored in your tool. The (overlay) textures show up but 'merge' with the background (the hangar wall) time by time when changing the view point. Maybe you can explain the true function of ZBias() in SCASM and how I come away from this 'flickering'. (btw. in the moment also no mips in the bitmaps!)
I'll thank you very much for this tool, because it seems to me that maybe i can (re)start on a very old project of a small airfield in Germany i never completed.
Regards
Hans-Werner
i am new to this forum and more or less a beginner in fs (scenery) design. So be patient and nice we me .
I gave your tool a try from scratch with a very old scasm type file i had in an archive from fs2000 times.
Well, i succeeded to produce a fs9 mdl and placed this with xml inside fs2004.
But the model was rather big in size, so i looked at the source and found a scaling of 0.1 in the RefPoint statement which i think was not interpreted by the importer. I managed to reduce the size inside ModelConverterX with setting global scale to 0.1 and everything was fine. Issue or will? Maybe you can comment that.
Another thing is that at the 'ancient' time ZBias() was used to bring texture over texture (I think) like a hangar door on a hangar wall. Old fashion but the file is from 2001 so no discussion about this here. ZBias() is ignored in your tool. The (overlay) textures show up but 'merge' with the background (the hangar wall) time by time when changing the view point. Maybe you can explain the true function of ZBias() in SCASM and how I come away from this 'flickering'. (btw. in the moment also no mips in the bitmaps!)
I'll thank you very much for this tool, because it seems to me that maybe i can (re)start on a very old project of a small airfield in Germany i never completed.
Regards
Hans-Werner