• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

SCASM type import - RefPoint scale and zbias()

Messages
83
Hi Arno,

i am new to this forum and more or less a beginner in fs (scenery) design. So be patient and nice we me :confused:.

I gave your tool a try from scratch with a very old scasm type file i had in an archive from fs2000 times.

Well, i succeeded to produce a fs9 mdl and placed this with xml inside fs2004. :)

But the model was rather big in size, so i looked at the source and found a scaling of 0.1 in the RefPoint statement which i think was not interpreted by the importer. I managed to reduce the size inside ModelConverterX with setting global scale to 0.1 and everything was fine. Issue or will? Maybe you can comment that.

Another thing is that at the 'ancient' time ZBias() was used to bring texture over texture (I think) like a hangar door on a hangar wall. Old fashion but the file is from 2001 so no discussion about this here. ZBias() is ignored in your tool. The (overlay) textures show up but 'merge' with the background (the hangar wall) time by time when changing the view point. Maybe you can explain the true function of ZBias() in SCASM and how I come away from this 'flickering'. (btw. in the moment also no mips in the bitmaps!)

I'll thank you very much for this tool, because it seems to me that maybe i can (re)start on a very old project of a small airfield in Germany i never completed.

Regards
Hans-Werner
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
32,883
Country
netherlands
Hi Hans,

But the model was rather big in size, so i looked at the source and found a scaling of 0.1 in the RefPoint statement which i think was not interpreted by the importer. I managed to reduce the size inside ModelConverterX with setting global scale to 0.1 and everything was fine. Issue or will? Maybe you can comment that.

That scale should be added. Are you using the latest development version or the 1.0 release of ModelConverterX? It could be this has been fixed after the 1.0 release.

Another thing is that at the 'ancient' time ZBias() was used to bring texture over texture (I think) like a hangar door on a hangar wall. Old fashion but the file is from 2001 so no discussion about this here. ZBias() is ignored in your tool. The (overlay) textures show up but 'merge' with the background (the hangar wall) time by time when changing the view point. Maybe you can explain the true function of ZBias() in SCASM and how I come away from this 'flickering'. (btw. in the moment also no mips in the bitmaps!)

I think you have an old version, as the ZBias command is supported by now. Since the FSX MDL format does not have the ZBias function, the tool will give the polygons with the bias a small offset to prevent the flickering. I would suggest that you try the latest development release of ModelConverterX.
 
Messages
83
Hi Arno,

yes I used v1.0 of ModelConverterX.

I'll give it a try with the actual version.

Hans-Werner

[Edit] P e r f e c t ! :) Thank you very much Arno.
 
Last edited:

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
32,883
Country
netherlands
Glad to hear your problems are solved :).
 
Top