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Hi All!
I would be interested to find a way to get shaders variables and expressions values when P3D runs. I would be more than happy to create a utility (freeware of course) that we can all use when we fiddle with shaders and PTA. But i really dont know if it is even feasible to create such a shader "debug" function.
I would be interested to find a way to get shaders variables and expressions values when P3D runs. I would be more than happy to create a utility (freeware of course) that we can all use when we fiddle with shaders and PTA. But i really dont know if it is even feasible to create such a shader "debug" function.