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slow Animation at the end of the time scale

Discussion in '3D Objects General' started by mendiola_loyola, 13/1/08.

  1. mendiola_loyola

    mendiola_loyola Resource contributor

    Joined:
    18/10/06
    Messages:
    268
    Country:
    peru
    Dear All:

    I have made an animation (Rotatin beacon) form zero to 360 degrees of rotation.

    My question is why does the animation get slow when is reaching the end of the time scale.

    Time scale From 0 to 270 frame...

    I'm using 3ds max 8.

    Thanks.
    Alfredo Mendiola Loyola
    Lima PerĂº
    Last edited: 24/2/09
  2. n4gix

    n4gix Resource contributor

    Joined:
    26/9/06
    Messages:
    9,235
    Country:
    unitedstates
    Why such a weird number of keyframes?

    Normal animation tracks run 0 to 100 frames.

    That may be the problem... :wizard:
  3. mendiola_loyola

    mendiola_loyola Resource contributor

    Joined:
    18/10/06
    Messages:
    268
    Country:
    peru
    Problem solved, but ...

    Dear All:

    I solved the problem creating an animation key each 45 degrees with 160 frames, i had to assign the degrees manually.

    What i have seen is that the beacon is not round, the beacon is stretched, I saw the beacon like an oval, not like a circle, this happened since i assigned the animation to the beacon.

    Alfredo Mendiola Loyola
    Lima PerĂº
    Last edited: 24/2/09

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