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Software for gauges edition.

Discussion in 'Gauges' started by thps, 1/8/12.

  1. thps

    thps

    Joined:
    5/11/11
    Messages:
    36
    Country:
    brazil
    Hello.

    I want to edit the default 737-800 aircraft of FSX fixing any problems and creating news features.

    There is some XML editor software that show, in real time, the changes done?

    I am using the AceXML of SDK pack, but it doesn´t show the gauge images during xml edition.

    The only way to see the result edition is starting FSX and load the aircraft.

    I want to edit the MFD.xml and PFD.xml archives.

    Thanks.
  2. lionheart

    lionheart

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    us-arizona
    This should be interesting. I had noticed only 2 days ago that key planes in P3D had all the gauges set into 3 packs of folders each. Very puzzling.....
  3. n4gix

    n4gix Resource contributor

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    To actually answer your question, no there is no "real time" way of editing XML gauge scripts, except to make the changes, save, and reload the user aircraft in FSX to see the results.

    It's really quite quick and painless...
  4. tgibson

    tgibson

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    As Bill says, no need to restart FS. Just reload the plane. I'm using FS2004 and Bill's Reload gauge makes it even easier.
  5. thps

    thps

    Joined:
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    Ok guys.

    Somebody use the AceXML for gauge edition?

    There is a green screem in right side of program, that shows the pictures of the gauge. It only shows the main picture of the gauge.

    I would like edit one string line parameter and see the result in this screem.

    It´s possible?
  6. mgh

    mgh

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    Using the ACES tool on a gauge containing the following snippet I can edit the <Script> line by replacing (A:INCIDENCE ALPHA, Radians) by a numerical value. Clicking Apply then causes the needle to move appropriately in the preview.


    Code:
           <Element id="AOA Actual needle">
                <FloatPosition>64.000,64.000</FloatPosition>
                <Image id="AoA_Actual.bmp" Name="AoA_Actual.bmp">
                    <Transparent>True</Transparent>
                    <Axis>41.500,4.500</Axis>
                    <Bright>True</Bright>
                    <Luminous>True</Luminous>
                </Image>
                <Rotation id="Rotation">
                    <Expression id="Expression">
                        <Minimum>-0.800</Minimum>
                        <Maximum>0.800</Maximum>
                        <Script>(A:INCIDENCE ALPHA, Radians) 4.5 *</Script>
                    </Expression>
                </Rotation>
            </Element>
  7. n4gix

    n4gix Resource contributor

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    Although not actually "real time" since you're not seeing the sim's variable return in action, it is nonetheless a very handy way to validate your needle's calibration...
  8. mgh

    mgh

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    True, but I find it convenient to check directions and values as I go. It helps eliminate some sources of error - I udually have more than enough of them!
  9. Dannifly

    Dannifly

    Joined:
    5/2/10
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    argentina
    Similar situation occurred long ago, but with FS Panel Design.

    The XLM code "comment" non-visual bitmap in the editor

    Example:
    --------------------------------------------

    <Image Name="trim bg.bmp" Luminous="Yes"/>
    <Update Frequency="6"/>

    <! ------ needle engine ------>
    <Element>
    X="75" <Position Y="75"/>
    FillColor="White" <Polygon Luminous="Yes">
    X=" <Point 16" Y=" -5"/>
    X="-16" <Point Y=" -5"/>
    X=" <Point 0" Y="-47"/>
    X=" <Point 16" Y=" -5"/>
    </ Polygon>
    <Rotate>
    <Value Minimum="-10" Maximum="10"> (A: Partial panel heading, enum) 0, = (A: Partial electrical panel, enum) 0! = | | If {0} els {(A: AILERON TRIM degrees)} </ Value>
    <Nonlinearity>
    <item Value="-10" Degrees="-90"/>
    <item Value=" 10" Degrees=" 90"/>
    </ Nonlinearity>
    --------------------------------------------

    Try removing that line (red) ...
  10. n4gix

    n4gix Resource contributor

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    That "comment" is incorrect, which is why it wouldn't work

    <! ------ needle engine ------>

    XML "Comment" label is <!-- comment here -->

    Correctly formatted it will work:

    <!-- ---- needle engine ---- -->

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