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Software for gauges edition.

Messages
45
Country
brazil
Hello.

I want to edit the default 737-800 aircraft of FSX fixing any problems and creating news features.

There is some XML editor software that show, in real time, the changes done?

I am using the AceXML of SDK pack, but it doesn´t show the gauge images during xml edition.

The only way to see the result edition is starting FSX and load the aircraft.

I want to edit the MFD.xml and PFD.xml archives.

Thanks.
 
Messages
10,088
Country
us-arizona
This should be interesting. I had noticed only 2 days ago that key planes in P3D had all the gauges set into 3 packs of folders each. Very puzzling.....
 

n4gix

Resource contributor
Messages
11,674
Country
unitedstates
To actually answer your question, no there is no "real time" way of editing XML gauge scripts, except to make the changes, save, and reload the user aircraft in FSX to see the results.

It's really quite quick and painless...
 

tgibson

Resource contributor
Messages
11,338
Country
us-california
As Bill says, no need to restart FS. Just reload the plane. I'm using FS2004 and Bill's Reload gauge makes it even easier.
 
Messages
45
Country
brazil
Ok guys.

Somebody use the AceXML for gauge edition?

There is a green screem in right side of program, that shows the pictures of the gauge. It only shows the main picture of the gauge.

I would like edit one string line parameter and see the result in this screem.

It´s possible?
 

mgh

Messages
1,413
Country
unitedkingdom
To actually answer your question, no there is no "real time" way of editing XML gauge scripts, except to make the changes, save, and reload the user aircraft in FSX to see the results.

It's really quite quick and painless...


Using the ACES tool on a gauge containing the following snippet I can edit the <Script> line by replacing (A:INCIDENCE ALPHA, Radians) by a numerical value. Clicking Apply then causes the needle to move appropriately in the preview.


Code:
       <Element id="AOA Actual needle">
            <FloatPosition>64.000,64.000</FloatPosition>
            <Image id="AoA_Actual.bmp" Name="AoA_Actual.bmp">
                <Transparent>True</Transparent>
                <Axis>41.500,4.500</Axis>
                <Bright>True</Bright>
                <Luminous>True</Luminous>
            </Image>
            <Rotation id="Rotation">
                <Expression id="Expression">
                    <Minimum>-0.800</Minimum>
                    <Maximum>0.800</Maximum>
                    <Script>(A:INCIDENCE ALPHA, Radians) 4.5 *</Script>
                </Expression>
            </Rotation>
        </Element>
 

n4gix

Resource contributor
Messages
11,674
Country
unitedstates
Although not actually "real time" since you're not seeing the sim's variable return in action, it is nonetheless a very handy way to validate your needle's calibration...
 

mgh

Messages
1,413
Country
unitedkingdom
True, but I find it convenient to check directions and values as I go. It helps eliminate some sources of error - I udually have more than enough of them!
 
Messages
18
Country
argentina
Similar situation occurred long ago, but with FS Panel Design.

The XLM code "comment" non-visual bitmap in the editor

Example:
--------------------------------------------

<Image Name="trim bg.bmp" Luminous="Yes"/>
<Update Frequency="6"/>

<! ------ needle engine ------>
<Element>
X="75" <Position Y="75"/>
FillColor="White" <Polygon Luminous="Yes">
X=" <Point 16" Y=" -5"/>
X="-16" <Point Y=" -5"/>
X=" <Point 0" Y="-47"/>
X=" <Point 16" Y=" -5"/>
</ Polygon>
<Rotate>
<Value Minimum="-10" Maximum="10"> (A: Partial panel heading, enum) 0, = (A: Partial electrical panel, enum) 0! = | | If {0} els {(A: AILERON TRIM degrees)} </ Value>
<Nonlinearity>
<item Value="-10" Degrees="-90"/>
<item Value=" 10" Degrees=" 90"/>
</ Nonlinearity>
--------------------------------------------

Try removing that line (red) ...
 

n4gix

Resource contributor
Messages
11,674
Country
unitedstates
That "comment" is incorrect, which is why it wouldn't work

<! ------ needle engine ------>

XML "Comment" label is <!-- comment here -->

Correctly formatted it will work:

<!-- ---- needle engine ---- -->
 
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