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Some Materials Not Exporting (Dev Release

Discussion in 'ModelConverterX' started by hcornea, 25/1/10.

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  1. hcornea

    hcornea Resource contributor

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    Some Materials Not Exporting at all (Dev Release)

    I have been using Modelconverter to "post-process" Gmax exported models.

    On some models there is one or possibly more materials that don't export properly (ie don't appear in sim).

    On the MDL in front of me now:
    Multibit alpha textures, and the material in question has "Use Global Env Map as Reflection", and "Modulate by Inverse Diffuse Alpha" checked. "Allow Bloom" checked also. Opaque texture.

    Source File: Gmax Gamepack, 193 Polygons, No LODs, No Duplicate material Names or part names
    Single Multimaterial (3 FSX materials Only)
    If exported directly (Gmax) no problems. When opened and re-exported using ModelconverterX one matierial doesn't show. Normals not flipped.

    When "converted" model is opened again in Modelconverter all materials and parts seem present.

    (Modelconverter Executable Datestamp Wednesday, ‎13 ‎January ‎2010, ‏‎12:00:09 PM)

    Very Odd indeed.
    Last edited: 25/1/10
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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