1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Some Materials Not Exporting (Dev Release

Discussion in 'ModelConverterX' started by hcornea, 25 Jan 2010.

Thread Status:
Not open for further replies.
  1. hcornea

    hcornea Resource contributor

    20 Apr 2007
    Some Materials Not Exporting at all (Dev Release)

    I have been using Modelconverter to "post-process" Gmax exported models.

    On some models there is one or possibly more materials that don't export properly (ie don't appear in sim).

    On the MDL in front of me now:
    Multibit alpha textures, and the material in question has "Use Global Env Map as Reflection", and "Modulate by Inverse Diffuse Alpha" checked. "Allow Bloom" checked also. Opaque texture.

    Source File: Gmax Gamepack, 193 Polygons, No LODs, No Duplicate material Names or part names
    Single Multimaterial (3 FSX materials Only)
    If exported directly (Gmax) no problems. When opened and re-exported using ModelconverterX one matierial doesn't show. Normals not flipped.

    When "converted" model is opened again in Modelconverter all materials and parts seem present.

    (Modelconverter Executable Datestamp Wednesday, ‎13 ‎January ‎2010, ‏‎12:00:09 PM)

    Very Odd indeed.
    Last edited: 25 Jan 2010
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

    28 May 2004
Thread Status:
Not open for further replies.

Share This Page