Hi, sorry for the "not so specific" Topic, but I did not want to clutter the Forum and create new Threads for each Topic. I hope this is OK. I am currently working on EDJA and with the Help from someone working at EDJA I got all the Information I need to create a realistic Layout. But after working with ADE on EDJA for a few Weeks now I get close to the finish... and then you get to the Details. And these can cause some Headaches. I will attach a Image on this Post. This way it should be easier to follow my questions. I know that maybe these are not all ADE specific Questions, but I am working with this great tool and I think there are some quite smart people in this Forum On EDJA they use a "modified Calvert". They say they have Strobes. But when I create a Calvert in ADE and set the number of Strobes to something greater than 0 I don´t get Strobes in FSX. I tried different Approaches (with ILS and without) and Weather from Sunny to Hurricane and Fog... and I don´t get any Strobes. I fear that in the Calvert System normally no Strobes are used and FSX just won´t display them even if I set them to 5 / 10 / 15 / whatever Since EDJA was a Military Airport which is now civilian they are not using all the Taxiways. Some are even closed. I defined some of the Taxiways as closed (marked with a X on the Image), but the AI still rolls on them. Will I have to delete all closed Taxiways and recreate them with Aprons? What makes it even worse: I set the Starting Point to Taxiway Whisky and thought that the AI will roll on Whiskey to the Starting Point. But they use the closed Taxiways and roll to the End of the Runway. Because there´s no Hold Short the AI waits forever (until it gets removed from FSX). Does the AI completely ignore the Starting Point? It is used definately when I Start FSX, chose EDJA and "Use current active Runway". My Plane is then placed on the Starting Point. But it´s not relevant for the AI isn´t it? Is there a way to close Taxiways for big planes? On EDJA (Real) the 737 only uses Taxiways Whisky and and November. Sierra, Alpha, Beta, Charly, Papa are only used by GA. But when Runway 24 is opened, the AI rolls S, B, P until it reaches 24. In reality the 737 rolls N -> Runway until they reach 24, turn around and start. I fear this is not possible in FSX? Are Gates used in a random Order by FSX for AI? I thought that they are used in order (A, B, C...). On EDJA there are 5 "Gates" for the 737s. But only Gate A and B are used for the People to board the Plane. The other 3 are only used for Parking. I think I can´t control that in FSX or with ADE? I placed some Hangars on my Airport. But whenever I try to enter them with a Plane it "crashes". Will I have to align them 100% to the ground by Hand or does this work only with specific Hangars? Kind regards!