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P3D v2 T-346A

Discussion in 'Showroom' started by SixGhost, 19 Aug 2014.

  1. Colokent

    Colokent

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    I absolutely LOVE the M-346. Do you plan to include an external stores manager (fuel tanks and weapons)? Hopefully you will include a paintkit as well...I am REALLY looking forward to this one!

    Looks beautiful!!!

    Kent
     
  2. SixGhost

    SixGhost Resource contributor

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    Yes Kent, the plan is to include a stores manager with a couple of different IR missiles, fuel tanks, practice bombs dispenser, gunpod and smoke generators. I'm not entirely sure I'll add more to that though. The new versions of the real plane being developed now with true attack capabilities won't probably be succesfull on the market, so I guess we'll see.

    Paintkit is the bare minimum for any commercial add-on, so yes to that.:)
     
  3. Ronald

    Ronald Resource contributor

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    Do you have any news to share on this wonderful bird Luca?

    How about adding TacPack integration to it?
     
  4. SixGhost

    SixGhost Resource contributor

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    Well, I've been deep into my new job lately. Standing in front of a monitor 9 hours a day does really impact my will to come home and do the same thing. Not to mention the fact that in the span of a couple of months I had to learn CATIA, AutoCad and KeyCreator. You wouldn't believe the confusion in my head even right now. If I had to open Max, my brain would probably explode!:whiteflag
     
  5. Ronald

    Ronald Resource contributor

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    Yes I can imaging your current head_overload pretty well. Take is easy @ home and keep the blue side up ;-)
     
  6. hairyspin

    hairyspin Resource contributor

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    Perhaps a brain upgrade to 64-bit to avoid these OOM problems? :rotfl:
     
  7. SixGhost

    SixGhost Resource contributor

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    I think that problem is hardware related, Tom. The only thing I managed to double software wise was the malt in my beer. Luckily no backwards compatibility!:laughing:
     
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  8. SixGhost

    SixGhost Resource contributor

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    Well...I'm unemployed again, hence work has slowly restarted. I took the new fuselage and did an optimization pass on it, there were really too many polys due to the nature of turbosmooth. To my surprise, I was able to cut the polycount by more than half, from 82k down to 37k, without a visible loss in quality. In some places, hand editing even brought better results. I also prepped it for wings mating and finished the new vertical fin. So far so good.

    [​IMG]
    [​IMG]

    Next step, the detail pass.:coffee:
     
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  9. Ronald

    Ronald Resource contributor

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    Sad to read news Luca... How can they let a talented modeling guy like you go? (If I may ask) what has happened?
    At the other side: Now you got more time to develop your modeling skills on the T-346 :)

    Thanks for the sharing the mesh-pictures Luca. She's still looking great on a reduced polycount!
     
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  10. SixGhost

    SixGhost Resource contributor

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    Long story short, the tenders I had to work on were given to a random Indian supplier, so my position was not needed anymore. You gotta love free market (and corporate greed).
     
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  11. antaris

    antaris

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    Yeah...right! I wanna be as "simple" as you are modeling.

    Sergio
    :p
     
  12. SixGhost

    SixGhost Resource contributor

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    You have nothing to envy Sergio, from what I've seen you're doing mighty fine! (and actually releasing something!)
     
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  13. antaris

    antaris

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    I'd rather use admiration instead of envy (such an ugly word :duck:).On the other hand, it's "easy" to release something; but not what we have here! High quality as yours, takes a lot of time and effort.

    Keep up this outstandig modeling work and always at your own pace!
    All the best,
    Sergio.
    ;)
     
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  14. SixGhost

    SixGhost Resource contributor

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    You're too kind Sergio, as always.:)

    Here's the finished engine exhaust...

    [​IMG]
     
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  15. antaris

    antaris

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    Hello Luca

    That is... that is... perfect; superb!!! Incredible details product of an elegant and highly refined technique. :wizard: :wizard: :wizard: :wizard: :wizard: :wizard:
    Right now, I noticed that I left my mouth open almost 10 minutes... :D :D :D

    That masterpiece is maturing day by day as the best vintage wine.
    Sergio.
    :)
     
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  16. Ronald

    Ronald Resource contributor

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    You sure know how to tease an audience Luca! What a great piece of art..
     
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  17. SixGhost

    SixGhost Resource contributor

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    Little update...went half way through all you see here just to discover a big bistake in the base mesh, so I had to fix the offending part (1/4 of fuselage lol) and redo all the details a second time...the joy!:censored:

    [​IMG]
    [​IMG]
     
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  18. Ronald

    Ronald Resource contributor

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    It sure is a joy to look at the new screenshots Luca ;-)
     
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  19. hairyspin

    hairyspin Resource contributor

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    Slinky little minx, isn't she! You haven't lost your touch.
     
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  20. n4gix

    n4gix Resource contributor

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    That is a seriously fine looking bit of arse! :rotfl:
     
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