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Taxi Lights

Discussion in 'ModelConverterX' started by B-Valvs, 13/10/09.

  1. B-Valvs

    B-Valvs

    Joined:
    6/9/09
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    Country:
    us-newyork
    I'm trying to convert some taix lights for use with FSX, but I'm having problems using the program. I've tried two models and neither seem to work right. The details are in this thread:

    http://www.fsdeveloper.com/forum/showthread.php?t=17301

    Anyone know what I might be doing wrong or what I should be doing to make this work right?

    Thanks for any help.

    :cool:
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    You should be able to import these objects, but the biggest problem with them is that they are a single polygon rotating to the user. This is not something that is supported in the FSX MDL format. So you can not get exactly the same behaviour.
  3. B-Valvs

    B-Valvs

    Joined:
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    Okay. One of them won't import into the porgram. The other one does, but will not export. :confused:

    :cool:
  4. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    Are you using the latest development release? I know I fixed some bugs with similar objects recently. If you are using that version already, I will try to debug with the objects you mention.
  5. B-Valvs

    B-Valvs

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    If igured it out now. I didn't have the paths set right in the settings. Oops. Thanks.

    :cool:
  6. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    No problem, glad to hear you fixed it.

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