Hi everyone, i'm still working on a groundpoly and i've a problem. I use photoreal texture (satellit image tweaked by Photoshop) but in Fs2004 it is not so detailed. The resolution is 1024x1024 and it looks good in photoshop but not in FS. I tried something. In FlyTampa sceneries the ground is very detailed so i tried to apply a FlyTampa ground texture (1024x1024) to my groundpoly but it also looks bad however in original FlyTampa scenery is good. What i'm doing wrong? The texture isnt stretched on the poly. Maybe needed some options in gmax with the poly? I'm not good in gmax so i just place a plane then select UVW modifier and thats all. I don't change anything else.