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Texture Edit window

Discussion in 'FXEditor' started by stevo, 26 Sep 2011.

  1. stevo

    stevo

    Joined:
    12 Jun 2004
    Messages:
    330
    Country:
    unitedkingdom
    Hi Arno

    In my latest FSX scenery I have used .fx files to create people that rotate to user, 31 of them to be precise.

    One thing I found took a little bit of time and could be quicker was working out the bottom left/top right (uv1 & uv2) co-ords.

    One way to make this quicker would be to have a window, that when opened, would show the texture used for the opened effect then have the ability to drag out a box around the part of the texture you want to use (like the Gmax uvw edit window), the uv1 and 2 entries would then automatically be written to uv1 and 2 from this selection.

    See attached pic that I made up to demonstrate.

    Edit: in pic below i got the uv1 and 2 arrows the wrong way around but you get the idea, LOL

    Stevo ;)

    Attached Files:

    Last edited: 26 Sep 2011
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

    Joined:
    28 May 2004
    Messages:
    21,877
    Country:
    netherlands
    Hi Stevo,

    That's a nice idea. I'll put it on the list.

    I should do some work on FXEditor, there are quite a few good features on the todo list...

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