1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

The Taildragger Wheel Secret

Discussion in 'Modeling' started by Bambi_007, 17/9/07.

  1. Bambi_007

    Bambi_007

    Joined:
    3/1/07
    Messages:
    755
    Country:
    germany
    Hello,

    good Folk.

    Can anybody resolve the Taildragger Wheel Secret.

    What is the Tag for my Gmax Model to make the afterward Wheel
    freewheeling.

    When I'm start up in FS9 the Wheel will not freewheeling.
  2. Bambi_007

    Bambi_007

    Joined:
    3/1/07
    Messages:
    755
    Country:
    germany
    The Secret of the Taildragger wheel is not longer for me a secret.

    I discover it.

    Thanks for Help.
  3. Bambi_007

    Bambi_007

    Joined:
    3/1/07
    Messages:
    755
    Country:
    germany
    Hello,

    I want to tell you what I have discovered.

    Basic:
    In some post here in the Forum and on another Forum there are many Questions to Animate the c_wheel.

    Fr. Bill Leaming have me showing the way to solve my Problem.

    He wrote in the FFDS Forum:

    Fixed Gear -

    0 = blank position and rotation key set
    100 = 0º
    125 = 90º
    150 = 180º
    175 = 270º
    200 = 360º

    The reason I set a frame at 150 is because quite often FSX will interpolate the value incorrectly if using the schema outlined by Tom with the result that in the sim the nosewheel isn't always "straight" but is canted at a slight angle. Needless to say, this is rather disconcerting visually! Shocked

    I've also found that X2MDL.exe won't calculate the animation correctly unless there are empty keys set at frame 0. Simply typing a range of 100-200 in the Animation Tool's dialog doesn't work as suggested by the SDK... undecided

    So, I set empty keys at frame 0 and then enter a range of 0-200 in the Animation Tool's dialog.

    Retractable Gear -

    0 = 0º
    50 = 90º
    100 = 180º
    150 = 270º
    200 = 360º

    I tried this and for my TD-Wheel it was not right but a little bit.

    My TD-Wheel was in wrong position.
    In FS9 they stand like a c_wheel for an Cessna Model, not for a
    Taildragger.
    Now I go back to GMax and turned my Wheel on 180 Degrees.
    Than I export it again and -- hurray -- it stand in proper Position.

    Then the Function-Test.

    I turn the Rudder and the Wheel turned exact the degrees how the
    Rudder turn.

    Than the Joystick-Test - wonderful - it follow exact the Joystick.
    When i go left, the wheel turned left and in the other direction exact the same function.

    Now a little secret i must tell you:

    0 = 0º
    50 = 90º
    100 = 180º
    150 = 270º
    200 = 360º

    this is the degrees for the keyframes - okay it will work maybe for the cessna frontwheel - but not for my DO28 Taildragger wheel.

    Here are the keyframes for my TD wheel, I named it c_wheel.

    0= 0º
    50= 115º
    100= 180º
    and now the next rotation in the counter direction
    150= 230º
    200= 360º

    I will try to make a picture.

    [​IMG]
    Last edited: 2/10/07

Share This Page