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Hi!
I have these hexagonal screens:
I wanted to make them appear one by one in a timed sequence... The only problem is the number of objects that are going to be created by detaching the hexagons... The good thing is that I'll only need a code for the animation...
I've thought of another way: visibility parts.
Making groups of hexagons appear in a timed sequence... But I don't know if I can make only one code or several with time delays.
So my doubt is: what's better: a huge amount of objects or numerous scripts?
Ah, and how can I add a time delay to a script?
I have these hexagonal screens:
I wanted to make them appear one by one in a timed sequence... The only problem is the number of objects that are going to be created by detaching the hexagons... The good thing is that I'll only need a code for the animation...
I've thought of another way: visibility parts.
Making groups of hexagons appear in a timed sequence... But I don't know if I can make only one code or several with time delays.
So my doubt is: what's better: a huge amount of objects or numerous scripts?
Ah, and how can I add a time delay to a script?