1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Transparency Clouds disappear ( I go crazy )

Discussion in '3D Objects General' started by MatthiasGose, 2/12/07.

  1. MatthiasGose

    MatthiasGose

    Joined:
    16/11/07
    Messages:
    19
    Hi there,

    I have some wired transparency issues and don't know what to do.
    I've read here a lot about z sorting issues between different objects but I think this is not my problem.

    I have a texture with a black and white alpha channel. Within my object it sorts well. But the clouds are not rendered within the transparent parts.
    According to the FSX Material I use "SourceAlpha and InverseSourceAlpha" also the checkbox for z-sorting is active.
    But the clouds are still not visible, the background trees and autogen is.

    You have an idea what I do wrong?

    I converted the texture using dxt1 and dxt3 options - no difference at all.
    I use 3dsmax.

    Regards,

    Matthias
    Last edited: 2/12/07
  2. MatthiasGose

    MatthiasGose

    Joined:
    16/11/07
    Messages:
    19
    Ok, Problem after reading some more I found the solution.

    1. Isolate the mesh with applied transparency
    2. apply Alpha-Test
    3. Set Alpha-Test to Greater and 128

    works.

    Thanks all for the hints :)

Share This Page