Hi, I am trying to make a terminal building with GSU and although I can make glass textures transparent, the glass is not shiny. I therefore wanted to add some reflective shine to it, using the material properties editor of MCX. But first, I tried to understand the FSX materials explanation in the SDK where you can find examples of shiny (semi) transparent textures. Unfortunately, the materials editor of MCX is based on Gmax (I think) and the terms do not coincide with the SDK explanation that is for 3DS. As a consequence, I am a bit at a loss here how to exactly make these textures. On top of that, I fear I experience the so called draw order problem (i.e. you can completely see through the building when looking through the windows) and wonder how you can circumvent that only using MCX.