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Using ModelConverterX to convert FS9 Models to P3D v4

Discussion in 'Prepar3D' started by kv0i, 11 Aug 2017.

  1. kv0i

    kv0i

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    I have been converting several of my old FS9 Models to P3dV4 using the Model Import/Export function in the development ModelConvertX version. The models convert fine for the most part except most of the control surfaces do not show. Sometimes I see strange items attached to the aircraft. Also propellers show but do not rotate. I tried using the Animation Tweaker to fix but am having no luck. However, I can get doors and canopies to open using Shift E. I am a total novice working with these model files and hope some one can assist.
     
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    Animations have to be manually updated to the right type. They are not automatically mapped. That's something I hope to add in the future.

    Also not all parts of FS2004 aircraft load correctly in MCX, so that might also be a reason you loose parts.
     
  3. kv0i

    kv0i

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    Thanks Arno,

    Is there a way to manually map with MCX? Will be looking forward for the update in the future. Your tool is great since I can use a some of my old FS9 Aircraft that I really like.

    Thanks again,

    Bill
     
  4. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    In the animation editor you can assign the correct animation type for each animation.
     
  5. kv0i

    kv0i

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    I will give that a try
     
  6. kv0i

    kv0i

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    I have tried to assign the animation type for a propeller on a single engine aircraft but having no luck. I must be doing something wrong in the Animation Editor. When I export it from FS9 to P3d V4 I see in the compiler output animation for gear and canopy but none of the propellor animation types I assigned with the editor.
     
  7. Wood

    Wood

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    Is there any documentation that describes exactly how to do this. Thank you in advance.

    Wood
     
  8. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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  9. kv0i

    kv0i

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    I am still struggling to get the Propeller animation working with MCX using the Animation Editor. Let me describe the process I am using and please let me know what I am doing wrong.

    1. I select Import navigate to the Alphasim P51 Mustang in the FS9 Aircraft Folder. I t then appears in MCX with all animation working when i select the play button.

    2. I bring up Animation Editor.

    3. I press Select None.

    4. I Select Prop0_blurred len=100 in edit box beside the Assign animation type.

    5. I Press the Assign animation type button. However it is not added to the list.

    6. I Export the model to the P51 in the Prepar3D V4 Model Folder.

    7. I check the event log and the Prop0 blurred appears in the log.

    8. I start P3D select the P51 Aircraft but the Propeller is still not rotating or blurred.

    Can you tell from this what I am doing wrong.

    Bill
     
  10. =rk=

    =rk=

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    1. I select Import navigate to the Alphasim P51 Mustang in the FS9 Aircraft Folder. I t then appears in MCX with all animation working when i select the play button.

    2. I bring up Animation Editor.

    3. I press Select None.

    3.5 Select the tickbox that represents the modeled animation that will be assigned the Prop0_blurred animation tag that begins to play when the animation slider is advanced.

    4. I Select Prop0_blurred len=100 in edit box beside the Assign animation type.

    5. I Press the Assign animation type button. However it is not added to the list.

    6. I Export the model to the P51 in the Prepar3D V4 Model Folder.
     
  11. kv0i

    kv0i

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    Hi Rick,

    Thanks for the information. I tried 3.5 several times and still no rotation of the prop after export.
     
  12. Essex

    Essex

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    The thing to do is try a different mustang model.
    Also be aware that you'll still have the prop disc to deal with.
     

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