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FSXA What bmp settings should FSX sky textures use?

Discussion in 'General' started by BraselC5048, 15 Jun 2017.

  1. BraselC5048

    BraselC5048

    Joined:
    9 Jan 2014
    Messages:
    16
    I (years ago) edited part of a freeware sky texture set, and until recently they worked fine. (I have long since forgotten which set I actually used.) I've isolated my sky texture problem to, well, the sky textures. Since I can't find this anywhere, what precise DXTBMP settings should I use? The stock textures apparently don't use mipmaps, judging by the file size, while the addon ones do. Extended 32 bit 8-888, right? When saving the .tga before sending it to be converted, save as full RGB color in photoshop, right? Should I check 16 bit dither? Which settings, if I should? The starngest thing about all this it that until a month ago they worked perfectly fine. But now they aren't working on even a new install on a new computer. Any help?
     
  2. BraselC5048

    BraselC5048

    Joined:
    9 Jan 2014
    Messages:
    16
    For future reference, since it hasn't been posted anywhere online I can find, and since I figured it out - use an extended .bmp, extended 32 bit 8-888, dither off, apparently, mipmaps strangely don't seem to make a difference I can notice either way, both with and without seem to work, so I left them off.