Arno,... Just a question... When it comes to the ambient, diffuse, emmisive or speculars (material editor) colors , are theses stored in the model or the textures settings? I'm assuming they are stored within the textures? or am I wrong in that? For instance, if I wanted a roof to be done with specular,... and it turns out that the specular was to strong, would I have to just update the textures or would I have to update the MDL also?