MSFS Mission Script - Library Objects

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You can place scenery objects throughout the world that will only be there during the mission.

See MSFS Mission Script for general information about creating a mission script.

LibraryObject

Library scenery object.


MDLGuid The GUID of the scenery object you want to add.
Scale Scale of the object.
Effect Attach an effect to the object.
ModelAnimation Unknown usage.
FileName Unknown usage.
WorldPosition The location and orientation.
The other location stuff Only there for FSX compatibility. Use the new world postion stuff; AttachedWorldPosition, AttachedWorldObject, or InitRelativeToWorldObject.


Pages relevant to mission creation for MSFS.

Mission structure

Flightplan
Weather definitions
Flight file
Mission script
Triggers
AirportLandingTrigger & AreaLandingTrigger · CounterTrigger · PropertyTrigger · ProximityTrigger · TimerTrigger
Actions
ObjectActivationAction · DialogAction · AdjustPayloadAction · ChangeAssistanceItemAction · FadeToColorAction · RandomAction · RequestTeleportAction · CountAction · ResetTimerAction · TimerAdjustAction · GoalResolutionAction & SubGoalResolutionAction · GrantRewardAction · PointOfInterestActivationAction · ActivateWaypointsAction · AITakeControlsAction · SendMessageToAIAction
Mission objects
Mission definition · Goal · LivingWorldExclusion · Camera
Calculator
Flow states
Events
Areas
Rectangle Area · Cylinder Area · Polygon Area · Corridor Area · InGameMarker
Library objects
Sim objects
RTC

Mission tools

MSFS Script Editor · BushTripInjector · BushMissionGen · MSFSLocalizer · SPB2XML · Little Navmap

Other

Example mission files
Porting FSX Missions to MSFS
Localisation
Click the links to access the topic pages (Default - Opens in same window).