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  • .... When you have used reflections on your object, this means that the alpha channel of your texture is used for the reflection, they will no longer work after
    1 KB (180 words) - 14:05, 11 October 2012
  • ...the di®erent formats that can be found in ImageTool and support an alpha channel have been given in Figure 4 and Figure 5. ...ng order will prevent the problem in any case, althought for a 1 bit alpha channel choosing the correct texture format might be a faster way to solve the prob
    9 KB (1,675 words) - 10:46, 6 July 2008
  • ==Adding the alpha channel== The next step is to add the alpha channel to the texture in PhotoShop. Normally PS will show the different layers tha
    7 KB (1,236 words) - 07:38, 4 March 2016
  • ...t work properly). On top of that FS2002 doesn't seem to treat mipmaps with alpha information right, so you'll loose reflections when you are still fairly cl ...URE2_REFLECTIVE uses such a gloss map in the alpha channel (i.e. the alpha channel controls the degree of glossiness). However, there are some serious flaws i
    4 KB (710 words) - 13:20, 24 October 2020
  • == DXT1 with alpha == ...ou want to add a 1 bit alpha channel things change slightly. A 1 bit alpha channel means that the transparency is either on or off. To store this one of the c
    6 KB (1,004 words) - 11:14, 14 November 2009
  • ...an interpolated alpha scheme, they generally produce superior results for alpha (transparency) gradients than DXT2/3. ! style="background:#C0C090;" | Alpha premultiplied?
    7 KB (965 words) - 10:29, 24 October 2020
  • ...into a format where the information is stored in the red, green, blue and alpha channels of the image, so that the graphics card can process the informatio # Copy the content of the red channel to the alpha channel
    7 KB (1,231 words) - 21:54, 19 December 2011
  • ...for the fuse, so we will now browse for that. Go to Alpha -> Import Alpha channel, and browse for the file in the BlankHughes folder called 500D_A.bmp. Selec
    3 KB (481 words) - 09:15, 2 February 2010
  • # [[Image:Normal map mapzone 4.jpg|thumb|Fig. 3 - Alpha option settings]][[Image:Normal map mapzone 5.jpg|thumb|Fig. 4 - Flipping t ..., so as to subtract these channels from the normal map and isolate the red channel in the upper Mix node.
    7 KB (1,133 words) - 18:30, 27 February 2010
  • ...ween FSX and FS9 alpha (transparency) problems? The FS2004 SDK built alpha channel is not working properly in FSX. Is it possible to easily solve, convert wit
    7 KB (1,099 words) - 10:06, 11 April 2010
  • 2. When exporting a file as .dds with an alpha channel, you may get a message in Photoshop saying there are too many channels (5).
    2 KB (266 words) - 18:54, 11 August 2010
  • In this tutorial, I will explain how to create alpha channels with colors. ...e. This texture must be the exact same size as the original. Save this as "alpha.bmp"
    1 KB (232 words) - 16:52, 9 August 2011
  • * It saves you the tedious procedure of manually adding an alpha channel to an image with DXTBMP.
    3 KB (452 words) - 05:37, 29 June 2014
  • ...In FS9, you might don't need to do that since FS9 can use different alpha channel for day and night texture.
    4 KB (722 words) - 12:13, 15 June 2015
  • | Channel Both equations are in the form : Σ = 2 * β + α
    147 KB (20,100 words) - 03:51, 31 December 2023
  • ...you making individual tree. It is stack of planes in vertical with alpha channel that make you have illusion of connecting column of color that resemble to
    716 bytes (110 words) - 21:33, 26 November 2014
  • 2. reversing the red-in-alpha action for the normal map, meaning you can input a P3D/FSX conform normal m ...node. By default, the Alpha channel of the texture node is linked with the Alpha input socket of the BSDF node. For all opaque materials, this should have n
    32 KB (5,492 words) - 10:58, 13 December 2022

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