| Welcome to the FSDeveloper Wiki. On this Wiki you can find all sorts of information related to Flight Simulator addon development. For example tutorials, tips, tricks and manuals.
|| Missions give you the possibility to add new challenges or other structured experiences to Flight Simulator.
| Modeling is the art of creating new 3D objects. This could be your favorite aircraft or your own house.
|| Texturing deals with the creation and manipulation of the images that you use on your models.
|| Because it is a living world you might want to populate it with AI aircraft, boats or vehicles.
| Elevation, landclass, aerial photos and vector data together form the terrain of the FS world.
|| What is a good aircraft without and instrument panel and gauges?
|| The SimConnect API allows you to connect to FS from an external application and read data from FS or write new data to it.
| Want to improve your local airport or design a completely new one?
|| Autogen gives you an option to populate the world with generic buildings and vegetation.
|| Want to know more about the different file formats used by Flight Simulator?
| Sounds enhance your experience while flying around.
|| Add some smoke or fireworks to your project as a finishing touch using effects.
|| Want to get an overview of the different tools you can use for your addon development?
| Sometimes the SDK does not offer enough possibilities, in that case tweaking might be the way out.
|| This Wiki is open to contribution by all users. So feel free to improve an article or add your own. Need help to get started on contributing to the Wiki?