Object Activation Action
From FSDeveloper Wiki
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Applicable |
---|
MSFS |
MS Flight |
LM P3D5 |
LM P3D4 |
LM P3D3 |
LM P3D2 |
LM P3D |
FS World |
FSXSE |
FSXA |
FSX |
FS2004 |
FS2002 |
XP11 |
XP10 |
XP9 |
Object Activation Actions activates or deactivates most different types of object; Triggers, AI Objects, Scenery Objects, and some Mission Objects. Do not use it for a Point Of Interest. Using ObjectActivationActions is important for the flow of your mission; you should only have the appropriate triggers activated to prevent the player from taking shortcuts.
ObjectActivationAction
Changes the state of one or more triggers.
NewObjectState | True: Change trigger to be activated. False: Change the trigger to be non-activated. |
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ObjectReferenceList | The object(s) you want to change the state of. |
Possible uses
- Enable a LandingTrigger after landing clearance is given.
- Activate an InGameMarker.
Related
- See MSFS Mission Script for an overview of objects.
- To (de)activate event triggers use an EventTriggerActivationAction.
- To (de)activate points of interest use a PointOfInterestActivationAction.
See MSFS Mission Script - Actions for an overview of actions and more info about actions in general.
Pages relevant to mission creation for MSFS.
- Flightplan
- Weather definitions
- Flight file
- Mission script
- Triggers
- Actions
- ObjectActivationAction · DialogAction · AdjustPayloadAction · ChangeAssistanceItemAction · FadeToColorAction · RandomAction · RequestTeleportAction · CountAction · ResetTimerAction · TimerAdjustAction · GoalResolutionAction & SubGoalResolutionAction · GrantRewardAction · PointOfInterestActivationAction · ActivateWaypointsAction · AITakeControlsAction · SendMessageToAIAction
- Mission objects
- Calculator
- Flow states
- Events
- Areas
- Library objects
- Sim objects
- RTC
Click the links to access the topic pages (Default - Opens in same window).