Proximity Trigger
From FSDeveloper Wiki
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Applicable |
---|
MSFS |
MS Flight |
LM P3D5 |
LM P3D4 |
LM P3D3 |
LM P3D2 |
LM P3D |
FS World |
FSXSE |
FSXA |
FSX |
FS2004 |
FS2002 |
XP11 |
XP10 |
XP9 |
A proximity trigger fires when objects enters or exits an area.
ProximityTrigger
Fires when objects enter or exit an area.
ObjectFilter | What kind of object triggers it? Possible are: ANYTHING, USER, REFERENCE. |
---|---|
Areas | Link to areas. |
OnEnter~ | Fires when an object enters the area(s). |
WhileInside~ | Fires every frame when the object is inside the defined area(s). |
OnExit~ | Fires when an object exits the area(s). |
~Actions | Link to actions. |
~Filter | Link to GUID of allowed object. |
~Condition | Old FSX condition. |
~ReversePolish Condition | Condition for the trigger using Reverse Polish Notation. |
Possible uses
- Reached waypoint dialog.
- Disable another trigger.
- Transition mission Flowstate.
Related
See MSFS Mission Script - Triggers for an overview of triggers and more info about triggers in general.
Pages relevant to mission creation for MSFS.
- Flightplan
- Weather definitions
- Flight file
- Mission script
- Triggers
- Actions
- ObjectActivationAction · DialogAction · AdjustPayloadAction · ChangeAssistanceItemAction · FadeToColorAction · RandomAction · RequestTeleportAction · CountAction · ResetTimerAction · TimerAdjustAction · GoalResolutionAction & SubGoalResolutionAction · GrantRewardAction · PointOfInterestActivationAction · ActivateWaypointsAction · AITakeControlsAction · SendMessageToAIAction
- Mission objects
- Calculator
- Flow states
- Events
- Areas
- Library objects
- Sim objects
- RTC
Click the links to access the topic pages (Default - Opens in same window).