Difference between revisions of "SimMission.Latched"
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== Example == | == Example == | ||
− | + | Using SimMission.Latched to monitor the state of a timer trigger. | |
+ | === Overview === | ||
A timer activates the first dialog. | A timer activates the first dialog. | ||
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If fired, a second dialog is activated. | If fired, a second dialog is activated. | ||
− | == Sample Code == | + | === Sample Code === |
<code> | <code> | ||
<SimMission.DialogAction InstanceId="{D3BDAB41-B690-499F-B63D-1ECDAB56C1AA}"> | <SimMission.DialogAction InstanceId="{D3BDAB41-B690-499F-B63D-1ECDAB56C1AA}"> | ||
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</SimMission.TimerTrigger> | </SimMission.TimerTrigger> | ||
</code> | </code> | ||
+ | |||
+ | == Related == | ||
+ | |||
+ | === Internal === | ||
+ | |||
+ | === External === | ||
+ | {{:Transclusion-Missions-Links-External-Common}} | ||
+ | |||
+ | == Reference == | ||
+ | [[category:Missions]] |
Latest revision as of 17:13, 5 February 2008
SimMission.Latched tests for the latched state of another trigger.
Latched is the state of a trigger once fired.
SimMission.Latched should not be used for time-critical dependencies.
As with all Property Triggers, there may be some time-delay before the condition is tested & fed back.
I've observed delays > 10 seconds after the initiating event occured.
Not all triggers can be monitored for latched.
Triggers set to Oneshot = False, will report as unlatched.
Example
Using SimMission.Latched to monitor the state of a timer trigger.
Overview
A timer activates the first dialog.
A second timer activates the property trigger which checks for the first timer's SimMission.Latched state.
If fired, a second dialog is activated.
Sample Code
<SimMission.DialogAction InstanceId="{D3BDAB41-B690-499F-B63D-1ECDAB56C1AA}"> <Descr>_Init_TTIMER_S5_DIALOG_AD_Start</Descr> <Text>Start - Timer activated dialog</Text> <SoundFileName>Windows XP Logon Sound.wav</SoundFileName> </SimMission.DialogAction>
<SimMission.DialogAction InstanceId="{7808D1CE-FFDB-4727-A05E-093DB452DB0C}"> <Descr>_Init_TTIMER_S5_State_Latched_Test_DIALOG_AD_TaDa</Descr> <Text>TaDa - Result of Timer SimMission.Latched activated dialog</Text> <SoundFileName>TaDa.wav</SoundFileName> </SimMission.DialogAction>
<SimMission.ObjectActivationAction InstanceId="{35CE0E66-F666-4E9C-8CCD-929C54BCE3C7}"> <Descr>Check_Trigger_Latched_TPROP_AA_On</Descr> <ObjectReferenceList> <ObjectReference id="_Init_TTIMER_S5_State_Latched_Test_DIALOG_AD_TaDa" InstanceId="{501830EF-64BE-455E-813E-849BE93FD9F0}"> </ObjectReference> </ObjectReferenceList> </SimMission.ObjectActivationAction>
<SimMission.PropertyTrigger InstanceId="{501830EF-64BE-455E-813E-849BE93FD9F0}"> <Descr>Test_Trigger_State_Latched_TPROP</Descr> <Activated>False</Activated> <Condition> <And> <Equal> <LHS> <Property> <Name>SimMission.Latched</Name> <ObjectReference id="Init_TTIMER_S5" InstanceId="{DBE3913D-7B7C-45FE-A62B-54588F875D76}"> </ObjectReference> </Property> </LHS> <RHS> <Constant> <Bool>True</Bool> </Constant> </RHS> </Equal> </And> </Condition> <Actions> <ObjectReference id="_Init_TTIMER_S5_DIALOG_AD_Start" InstanceId="{7808D1CE-FFDB-4727-A05E-093DB452DB0C}"> </ObjectReference> </Actions> </SimMission.PropertyTrigger>
<SimMission.TimerTrigger InstanceId="{0819441F-C161-4659-B615-8F20985DA660}"> <Descr>Init_TTIMER_S10</Descr> <StopTime>10.000</StopTime> <Actions> <ObjectReference id="Test_Trigger_State_Latched_TPROP_AA_On" InstanceId="{35CE0E66-F666-4E9C-8CCD-929C54BCE3C7}"> </ObjectReference> </Actions> </SimMission.TimerTrigger>
<SimMission.TimerTrigger InstanceId="{DBE3913D-7B7C-45FE-A62B-54588F875D76}"> <Descr>Init_TTIMER_S5</Descr> <StopTime>5.000</StopTime> <Actions> <ObjectReference id="_Init_TTIMER_S5_DIALOG_AD_Start" InstanceId="{D3BDAB41-B690-499F-B63D-1ECDAB56C1AA}"> </ObjectReference> </Actions> </SimMission.TimerTrigger>
Related
Internal
External
If you haven't found what you're looking for here, then we'd recommend, (in order of preference) -
- FS Developer - Forums - Missions - Ask & answer all your mission development questions.
- FS Insider - Mission Building Tips - MS/ACES must read overviews on designing & building missions.
- Flight Simulator X Missions - User & developer infosite, with an active user's forum, (New site).
- AVSIM - Mission downloads (newest first).
- Flightsim.com - Mission downloads (newest first).