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ViewsTexture.cfg (FSX)From FSDeveloper WikiFSX implements a new method to reduce the -
N.B.
[edit] Overview[edit] Pre FSXEvery aircraft repaint required a full complement of the model's textures to be present in every texture livery folder. [edit] In FSXFSX utilises an enhanced Texture Fallback Scheme. Each livery's repaint folder then need only contain those textures different from the default. NB
[edit] texture.cfgThe texture config file contains references to the relative paths of the various fallback folders. The standard texture.cfg files have 3 fall back paths, A copy of the texture.cfg is placed in every livery's texture folder. [edit] thumbnail.jpgA small image of that aircraft livery for display in the select aircraft dialog. The required format is a 256x128 pixel jpg. [edit] BugsThere are a couple of minor issues -
Inclusion of an appropriate texture.cfg will correct these. [edit] Fix - OverviewThe solution for all models is to -
i.e. This default texture fallback folder must not be called directly from any [fltsim.N] texture= entry.
[edit] Fix - For Existing ModelsTo fix this issue for pre-existing 3rd party, or FSX default aircraft. [edit] Folder StructureThe aircraft folder structure should be - ..\texture all common textures, (including those for the 'default livery') texture.cfg ..\texture.0 contains no textures, (default livery is held in ..\texture) texture.cfg thumbnail.jpg ..\texture.1 livery 1 unique textures only texture.cfg thumbnail.jpg ..\texture.2 livery 2 unique textures only texture.cfg thumbnail.jpg The additional folder ..\texture.0 acts as the unique livery reference for that livery previously referenced by ..\texture [edit] aircraft.cfgGenerally, in the aircraft.cfg this was accessed by - [fltsim.0] texture= Which would now become - [fltsim.0] texture=0 I said generally, as some default FSX aircraft have non-rational numbering applied. [edit] texture.cfgExample below corrects the reference for FSX default aircraft's fallback.3 path. fallback.1=..\texture fallback.2=..\..\..\..\Scenery\Global\texture fallback.3=..\..\..\..\Texture Warning - [edit] Fix - For New modelsProposed methodology for new models - For example: ..\texture.common
all common textures.dds
..\texture.Livery1
all unique textures for Livery1.dds
thumbnail.jpg
texture.cfg
..\texture.Livery2
all unique textures for Livery2.dds
thumbnail.jpg
texture.cfg
[fltsim]
fallback.1=..\texture.common
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\Texture
[edit] fallback.ZThe last row is the path to FSX's root Texture folder, In this example, fallback.Z provides a valid path to the following common textures - Fresnel_Ramp.dds
FresnelTest.bmp
FresnelWater.bmp
GENFresnel.dds
GlobalEnv_AC_Chrome.dds
GlobalEnv_AC_Chrome_32.dds
GlobalEnv_AC_Chrome_64.dds
GlobalEnv_AC_Chrome_128.dds
GlobalEnvTest.dds
[edit] Related[edit] Internal
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