An online FS developers conference
Call for presenters
Case Studies of Photoreal Texture Alignment and Accurate Ground Markings with Basic FSX Airports
Character Rigging for FSX
Convert a SketchUp object using ModelConverterX
Creating autogen from GIS data with scenProc
Do’s and Don’t’s For Small Sim Developers
Gmax Modelling and Texturing for Realism
How to deal with satellite/aerial imagery?
Making Money with Simulator Add-ons
PSX/P3D: Consistency During Online Multiplayer Sessions
Scenery Design 101
Scenery Texturing for Realism: Going the Extra Pixel
What’s a drawcall?
We are looking for you!
We are one step closer to organizing the FSDevConf now. We finalized our call for presenters and we are looking for you. So if you have an interesting topic that you would like to present to other developers let us know!
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