Please find below the schedule for the FSDevConf that will be held on November 16th and 17th 2013.
Saturday 16 November 2013
- How to deal with satellite/aerial imagery?
by Fabien Gaiddon (SceneryBox)
15:00 UTC - Scenery Texturing for Realism: Going the Extra Pixel
by Bill Womack (iBlueYonder)
16:00 UTC - Case Studies of Photoreal Texture Alignment and Accurate Ground Markings with Basic FSX Airports
by Drew Sikora (MSE Airports)
17:00 UTC - PSX/P3D: Consistency During Online Multiplayer Sessions
by Mario Motta (SimSkunkWorks)
18:30 UTC - Scenery Design 101
by Arno Gerretsen (FSDeveloper)
19:30 UTC - Do’s and Don’t’s For Small Sim Developers
by Kevin Miller (KCFS)
20:30 UTC - Creating autogen from GIS data with scenProc
by Arno Gerretsen (SceneryDesign.org)
21:30 UTC
Sunday 17 November 2013
- Character Rigging for FSX
by Chuck Jodry (AVSIM)
16:30 UTC - Making Money with Simulator Add-ons
by Mathijs Kok (Aerosoft)
18:00 UTC - Convert a SketchUp object using ModelConverterX
by Arno Gerretsen (SceneryDesign.org)
19:00 UTC - Gmax Modelling and Texturing for Realism
by Scott Armstrong (Orbx)
20:00 UTC - What’s a drawcall?
by Arno Gerretsen (FSDeveloper)
21:30 UTC
Attending a presentation
So you would like to attend one of the presentations of the FSDevConf? There are two ways you can view a session:
Either through the FSDevConf Google+ page or through our YouTube channel you will be able to find the session that are being live broadcasted during the conference. If you view via Google+ the advantage is that you can ask questions directly to the presenter using the Q&A module of Google Hangout.
All presentations will remain available on YouTube after the conference as well, so you can always watch them again on the FSDevConf YouTube channel.
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