Saturday 16 November 2013 – 17:00 UTC
by Drew Sikora (MSE Airports)
After spending the last three years working on 136 airports, Drew takes a look back at his projects and breaks down the techniques used to create airports blended seamlessly with photoreal ground textures and sporting realistic ground markings – without using any custom textures. Don’t have the skills or knowledge to texture and model your own airport? Can’t stand how FSX draws taxi ways and taxi lines on its own? Here is the middle ground, both in quality and effort. Working knowledge of ADE assumed.