Sunday 17 November 2013 – 16:30 UTC
by Chuck Jodry (AVSIM)
Covers the following – Character : Sources ; Types : Rigged / Unrigged ; Process for pose and snapshot of rigged characters; Adding bones to posed mesh or unrigged figures; Weight Tool : vertex assignments , coloring the mesh; Animating the figure and tagging bones for various functions; How to load and unload the figure(s) from the cockpit