Gmax Modelling and Texturing for Realism

Sunday 17 November 2013 – 20:00 UTC

by Scott Armstrong (Orbx)

Aimed at beginner and intermediate scenery designers, this talk will go over a tried and true workflow for modelling high-quality airport buildings and placing them in FSX.  You will learn the basics of Gmax modelling and UVW mapping with many tips and tricks not covered by other tutorials, some tips on creating high-quality textures, how to export your model and add it to a library, and placing the object using Flight 1’s Instant Scenery tool.

Leave a Reply