;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from _temp.x
; using the MakeMDL tool.  Do not edit by hand, re-run the
; tool instead.
;
; generated on 11/16/09 18:46:53
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
; BGL model for _temp.x
;
; $Header:$
;
;----------------------------------------------------------------------------
;
; Final Status:   20 polys
; Alpha Status:   0 polys
; Light Status:   0 polys
; Library Status: 0 polys
;
; Start Time: 11/16/09 18:46:53
; Stop Time : 11/16/09 18:46:53
;
; Modeling units = 1.0000
; Radius = 943.9138
; Radius in meters = 943.9138
; Radius in modeling units = 944
;
_temp_top label BGLCODE
texture_riff_start__temp	label	word
    db  'T','E','X','T'   
    dd  texture_riff_end__temp - $ - 4  
    TEXTURE_LIST_BEGIN
    TEXTURE_DEF TEXTURE_BUILDING    , <255,255,255,255>, 426.124978, "013B2HW1.BMP"	; 0
    TEXTURE_DEF TEXTURE_BUILDING    , <255,255,255,255>, 373.211168, "013B2SU1.BMP"	; 1
    TEXTURE_LIST_END
    BGL_RETURN
texture_riff_end__temp label word       


material_riff_start__temp	label	word
    db  'M','A','T','E'   
    dd  material_riff_end__temp - $ - 4  
    MATERIAL_LIST_BEGIN
    MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000,  0.392157,0.392157,0.392157,  0.000000,0.000000,0.000000,  0.000000,0.000000,0.000000,  0.000000 ; 0
    MATERIAL_LIST_END
    BGL_RETURN
material_riff_end__temp label word       


vertex_riff_start__temp	label	word
    db  'V','E','R','T'   
    dd  vertex_riff_end__temp - $ - 4  
    VERTEX_LIST_BEGIN
    VERTEX_DEF   -43.122871,   -4.504000,   24.974255,  -0.582666, 0.812711, 0.000000,   0.078125,0.882812 ;   0 part=  2 prim=0
    VERTEX_DEF   -43.122871,   -4.504000,   24.974255,   0.000009, 0.628372, 0.777913,   0.218811,0.964844 ;   1 part=  2 prim=0
    VERTEX_DEF   -43.122871,   -4.504000,  -24.975761,  -0.582666, 0.812711, 0.000000,   0.164124,0.882812 ;   2 part=  2 prim=0
    VERTEX_DEF   -43.122871,   -4.504000,  -24.975761,   0.000000, 0.628416,-0.777878,   0.078125,0.917969 ;   3 part=  2 prim=0
    VERTEX_DEF   -30.561806,    4.504000,  -17.698227,  -0.582666, 0.812711, 0.000000,   0.151611,0.918030 ;   4 part=  2 prim=0
    VERTEX_DEF   -30.561806,    4.504000,  -17.698227,   0.000000, 0.628416,-0.777878,   0.098633,0.945374 ;   5 part=  2 prim=0
    VERTEX_DEF   -30.559000,    4.504000,   17.699524,  -0.582666, 0.812711, 0.000000,   0.090637,0.918030 ;   6 part=  2 prim=0
    VERTEX_DEF   -30.559000,    4.504000,   17.699524,   0.000009, 0.628372, 0.777913,   0.198303,0.992249 ;   7 part=  2 prim=0
    VERTEX_DEF    30.560442,    4.504000,   17.696718,   0.000009, 0.628372, 0.777913,   0.098633,0.992249 ;   8 part=  2 prim=0
    VERTEX_DEF    30.560442,    4.504000,   17.696718,   0.582666, 0.812712, 0.000000,   0.151611,0.882874 ;   9 part=  2 prim=0
    VERTEX_DEF    30.560442,    4.504000,  -17.698227,   0.000000, 0.628416,-0.777878,   0.198303,0.945374 ;  10 part=  2 prim=0
    VERTEX_DEF    30.560442,    4.504000,  -17.698227,   0.582666, 0.812712, 0.000000,   0.090637,0.882874 ;  11 part=  2 prim=0
    VERTEX_DEF    43.121510,   -4.504000,   24.974255,   0.000009, 0.628372, 0.777913,   0.078125,0.964844 ;  12 part=  2 prim=0
    VERTEX_DEF    43.121510,   -4.504000,   24.974255,   0.582666, 0.812712, 0.000000,   0.164124,0.847656 ;  13 part=  2 prim=0
    VERTEX_DEF    43.121510,   -4.504000,  -24.975761,   0.000000, 0.628416,-0.777878,   0.218811,0.917969 ;  14 part=  2 prim=0
    VERTEX_DEF    43.121510,   -4.504000,  -24.975761,   0.582666, 0.812712, 0.000000,   0.078125,0.847656 ;  15 part=  2 prim=0
    VERTEX_DEF   -30.561806,    4.504000,  -17.698227,   0.000000, 1.000000, 0.000000,   0.078125,0.820312 ;  16 part=  3 prim=0
    VERTEX_DEF   -30.559000,    4.504000,   17.699524,   0.000000, 1.000000, 0.000000,   0.078125,0.878967 ;  17 part=  3 prim=0
    VERTEX_DEF    30.560442,    4.504000,   17.696718,   0.000000, 1.000000, 0.000000,   0.179749,0.878967 ;  18 part=  3 prim=0
    VERTEX_DEF    30.560442,    4.504000,  -17.698227,   0.000000, 1.000000, 0.000000,   0.179749,0.820312 ;  19 part=  3 prim=0
    VERTEX_DEF   -43.123192,   -4.504000,   24.974916,  -0.582666, 0.812711, 0.000000,   0.429688,0.882812 ;  20 part=  4 prim=0
    VERTEX_DEF   -43.123192,   -4.504000,   24.974916,   0.000009, 0.628372, 0.777913,   0.570374,0.964844 ;  21 part=  4 prim=0
    VERTEX_DEF   -43.123234,   -4.504000,  -24.975056,  -0.582666, 0.812711, 0.000000,   0.515686,0.882812 ;  22 part=  4 prim=0
    VERTEX_DEF   -43.123234,   -4.504000,  -24.975056,   0.000009, 0.628459,-0.777843,   0.429688,0.917969 ;  23 part=  4 prim=0
    VERTEX_DEF   -30.559362,    4.504000,   17.700230,  -0.582666, 0.812711, 0.000000,   0.442200,0.918030 ;  24 part=  4 prim=0
    VERTEX_DEF   -30.559362,    4.504000,   17.700230,   0.000009, 0.628372, 0.777913,   0.549866,0.992249 ;  25 part=  4 prim=0
    VERTEX_DEF   -30.559362,    4.504000,  -17.700413,  -0.582666, 0.812711, 0.000000,   0.503174,0.918030 ;  26 part=  4 prim=0
    VERTEX_DEF   -30.559362,    4.504000,  -17.700413,   0.000009, 0.628459,-0.777843,   0.450195,0.945374 ;  27 part=  4 prim=0
    VERTEX_DEF    30.560122,    4.504000,   17.697382,   0.000009, 0.628372, 0.777913,   0.450195,0.992249 ;  28 part=  4 prim=0
    VERTEX_DEF    30.560122,    4.504000,   17.697382,   0.582624, 0.812742, 0.000000,   0.503174,0.882874 ;  29 part=  4 prim=0
    VERTEX_DEF    30.560122,    4.504000,  -17.697565,   0.000009, 0.628459,-0.777843,   0.549866,0.945374 ;  30 part=  4 prim=0
    VERTEX_DEF    30.560122,    4.504000,  -17.697565,   0.582624, 0.812742, 0.000000,   0.442200,0.882874 ;  31 part=  4 prim=0
    VERTEX_DEF    43.121189,   -4.504000,   24.974916,   0.000009, 0.628372, 0.777913,   0.429688,0.964844 ;  32 part=  4 prim=0
    VERTEX_DEF    43.121189,   -4.504000,   24.974916,   0.582624, 0.812742, 0.000000,   0.515686,0.847656 ;  33 part=  4 prim=0
    VERTEX_DEF    43.121147,   -4.504000,  -24.975056,   0.000009, 0.628459,-0.777843,   0.570374,0.917969 ;  34 part=  4 prim=0
    VERTEX_DEF    43.121147,   -4.504000,  -24.975056,   0.582624, 0.812742, 0.000000,   0.429688,0.847656 ;  35 part=  4 prim=0
    VERTEX_DEF   -30.559362,    4.504000,   17.700230,   0.000000, 1.000000, 0.000000,   0.429688,0.878967 ;  36 part=  5 prim=0
    VERTEX_DEF   -30.559362,    4.504000,  -17.700413,   0.000000, 1.000000, 0.000000,   0.429688,0.820312 ;  37 part=  5 prim=0
    VERTEX_DEF    30.560122,    4.504000,   17.697382,   0.000000, 1.000000, 0.000000,   0.531311,0.878967 ;  38 part=  5 prim=0
    VERTEX_DEF    30.560122,    4.504000,  -17.697565,   0.000000, 1.000000, 0.000000,   0.531311,0.820374 ;  39 part=  5 prim=0
    VERTEX_LIST_END
    BGL_RETURN
vertex_riff_end__temp label word       


bgl_riff_start__temp	label	BGLCODE
    db	'B','G','L',' '
    dd	bgl_riff_end__temp - $ - 4
LOD_0__temp	label	BGLCODE

; NonAlpha
_temp_NonAlpha label BGLCODE
    BGL_FTAG "WORLD__FRM", 0.00               ; Node 1 
    BGL_CALL_32 _temp_WORLD__FRM_1        ; Node 1 - WORLD__FRM
    BGL_END
    BGL_RETURN


_temp_WORLD__FRM_1 label BGLCODE
    BGL_FTAG "Box", 0.00               ; Node 5 

    ; Node 5 - Box transform:

     BGL_SET_MATRIX_INDIRECT	0
    MATERIAL 0,0 ; <255,255,255,255> 013B2HW1.BMP;;;
    DRAW_TRI_BEGIN 36, 4
    DRAW_TRI    1,   2,   0 ; poly=20 part=5
    DRAW_TRI    1,   3,   2 ; poly=19 part=5
    DRAW_TRI_END
    BGL_FTAG "Box", 0.00               ; Node 2 

    ; Node 2 - Box transform:

     BGL_SET_MATRIX_INDIRECT	1
    MATERIAL 0,1 ; <255,255,255,255> 013B2SU1.BMP;;;
    DRAW_TRI_BEGIN 0, 16
    DRAW_TRI    1,   7,   8 ; poly=3 part=2
    DRAW_TRI    1,   8,  12 ; poly=4 part=2
    DRAW_TRI    0,   2,   4 ; poly=5 part=2
    DRAW_TRI    0,   4,   6 ; poly=6 part=2
    DRAW_TRI   15,  13,   9 ; poly=7 part=2
    DRAW_TRI   15,   9,  11 ; poly=8 part=2
    DRAW_TRI   14,   5,   3 ; poly=2 part=2
    DRAW_TRI   14,  10,   5 ; poly=1 part=2
    DRAW_TRI_END
    BGL_FTAG "Box", 0.00               ; Node 3 

    ; Node 3 - Box transform:

     BGL_SET_MATRIX_INDIRECT	2
    MATERIAL 0,1 ; <255,255,255,255> 013B2SU1.BMP;;;
    DRAW_TRI_BEGIN 16, 4
    DRAW_TRI    0,   3,   2 ; poly=9 part=3
    DRAW_TRI    0,   2,   1 ; poly=10 part=3
    DRAW_TRI_END
    BGL_FTAG "Box", 0.00               ; Node 4 

    ; Node 4 - Box transform:

     BGL_SET_MATRIX_INDIRECT	3
    MATERIAL 0,1 ; <255,255,255,255> 013B2SU1.BMP;;;
    DRAW_TRI_BEGIN 20, 16
    DRAW_TRI   14,  10,   7 ; poly=11 part=4
    DRAW_TRI   14,   7,   3 ; poly=12 part=4
    DRAW_TRI    1,   5,   8 ; poly=13 part=4
    DRAW_TRI    1,   8,  12 ; poly=14 part=4
    DRAW_TRI    0,   2,   6 ; poly=15 part=4
    DRAW_TRI    0,   6,   4 ; poly=16 part=4
    DRAW_TRI   15,  13,   9 ; poly=17 part=4
    DRAW_TRI   15,   9,  11 ; poly=18 part=4
    DRAW_TRI_END
    BGL_RETURN


bgl_riff_end__temp	label	BGLCODE
;
; STATIC ANIMATION BLOCK
;
static_matrix_list_riff_start__temp	label	word
    db  'T','R','A','N'   
    dd  static_matrix_list_riff_end__temp - $ - 4

; Static matrix parameters for transform: 0
    real4     -0.707107,     0.000000,     0.707107,     0.000000  
    real4      0.000000,     1.000000,     0.000000,     0.000000  
    real4     -0.707107,     0.000000,    -0.707107,     0.000000  
    real4    649.695251,     4.504000,   648.428711,     1.000000  

; Static matrix parameters for transform: 1
    real4      0.707107,     0.000000,     0.707107,     0.000000  
    real4      0.000000,     1.000000,     0.000000,     0.000000  
    real4     -0.707107,     0.000000,     0.707107,     0.000000  
    real4    647.432007,     4.504000,  -646.575012,     1.000000  
static_matrix_list_riff_end__temp label word       

;
; ANIMATION PARAMETER BLOCK
;
animation_parameters_riff_start__temp	label	word
    db  'A','N','I','P'   
    dd  animation_parameters_riff_end__temp - $ - 4
animation_parameters_riff_end__temp label word       

;
; ANIMATION COMMAND BLOCK
;
animation_commands_riff_start__temp	label	word
    db  'A','N','I','C'   
    dd  animation_commands_riff_end__temp - $ - 4

; Animation command for transform: 0  output index: 0
bgl_animation_command_start__temp_0	label	BGLCODE

     BGL_TRANSFORM_INDIRECT  0, 0
 bgl_animation_command_end__temp_0	label	BGLCODE

; Animation command for transform: 1  output index: 1
bgl_animation_command_start__temp_1	label	BGLCODE

     BGL_TRANSFORM_INDIRECT  1, 1
 bgl_animation_command_end__temp_1	label	BGLCODE

; Animation command for transform: 1  output index: 2
bgl_animation_command_start__temp_2	label	BGLCODE

     BGL_TRANSFORM_INDIRECT  1, 2
 bgl_animation_command_end__temp_2	label	BGLCODE

; Animation command for transform: 0  output index: 3
bgl_animation_command_start__temp_3	label	BGLCODE

     BGL_TRANSFORM_INDIRECT  0, 3
 bgl_animation_command_end__temp_3	label	BGLCODE
animation_commands_riff_end__temp label word       

;
; SCENE GRAPH RIFF BLOCK
;
scene_graph_riff_start__temp	label	word
    db  'S','C','E','N'   
    dd  scene_graph_riff_end__temp - $ - 4

    dw 4
bgl_scene_graph_entry__temp_0	label	byte
BGL_SCENEGRAPH_ENTRY	0, -1, 1, bgl_animation_command_end__temp_0 - bgl_animation_command_start__temp_0, bgl_animation_command_start__temp_0 - bgl_scene_graph_entry__temp_0
bgl_scene_graph_entry__temp_1	label	byte
BGL_SCENEGRAPH_ENTRY	1, -1, 2, bgl_animation_command_end__temp_1 - bgl_animation_command_start__temp_1, bgl_animation_command_start__temp_1 - bgl_scene_graph_entry__temp_1
bgl_scene_graph_entry__temp_2	label	byte
BGL_SCENEGRAPH_ENTRY	2, -1, 3, bgl_animation_command_end__temp_2 - bgl_animation_command_start__temp_2, bgl_animation_command_start__temp_2 - bgl_scene_graph_entry__temp_2
bgl_scene_graph_entry__temp_3	label	byte
BGL_SCENEGRAPH_ENTRY	3, -1, -1, bgl_animation_command_end__temp_3 - bgl_animation_command_start__temp_3, bgl_animation_command_start__temp_3 - bgl_scene_graph_entry__temp_3
scene_graph_riff_end__temp label word       


;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------
;
; This file was automatically generated from _temp.x
; using the MakeMDL tool.  Do not edit by hand, re-run the
; tool instead.
;
; generated on 11/16/09 18:46:53
;
;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------

