======================================================================================================
Blender P3D/FSX Toolset version (0, 98, 21) 
======================================================================================================

    Original Toolkit developed by:  Felix Owono-Ateba, 2014
    Updated for Prepar3D by Ron Haertel 
    Modifications by Kris Pyatt, 2017
    and Manochvarma Raman, 2018
    Modified for Blender 2.8x by Otmar Nitsche, 2020
    Copyright resides with the authors.

    This program comes with NO WARRANTY.
    This is free software, and you are welcome to redistribute it
    under certain conditions; see source files for details.

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Using modeldef from:
C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.5.14.34698\Modeling\3ds Max\bin\modeldef.xml
Exporting scene to:
D:\Aeroports_Perso\FSX_P3D\Scnes\Muret\Objets\Cone\Cones.x
Export log file under:
D:\Aeroports_Perso\FSX_P3D\Scnes\Muret\Objets\Cone\Cones-log.txt
======================================================================================================

[01/29/2022 09:57:51] Gathering top-level objects from scene...
object found: Cylinder [MESH]
[01/29/2022 09:57:51] All top-level objects from scene gathered.

[01/29/2022 09:57:51] Gathering child objects from scene...
[01/29/2022 09:57:51] All child objects from scene gathered.

[01/29/2022 09:57:51] Removing un-selected objects from export list
[01/29/2022 09:57:51] Export list complete.

[01/29/2022 09:57:51] Writing header to X-file
[01/29/2022 09:57:51] Writing GUID to X-file
[01/29/2022 09:57:51] Outlining hierarchy in X-file

[01/29/2022 09:57:51] Writing geometry information...
[01/29/2022 09:57:51] Writing information of Cylinder
[01/29/2022 09:57:51]  * Generating mesh for export...
[01/29/2022 09:57:51]  * Writing vertices...
[01/29/2022 09:57:51]  * Writing normals...
[01/29/2022 09:57:51]  * Writing UV coordinates...
[01/29/2022 09:57:51]  * Writing materials...
[Material.002] no normal texture set.
[Material.002] no normal texture set.
[Material.002] no normal texture set.
[Material.002] no normal texture set.
[Material.002] no Detail texture set.
[Material.002] no specular texture set.
[] no  texture set.
[01/29/2022 09:57:51]  * Processing children...
[01/29/2022 09:57:51] Finished writing geometry information. Closing file.


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Creating MDL file

SDK root directory:
C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.5.14.34698\
XtoMdl.exe path:
C:\Program Files\Lockheed Martin\Prepar3D v4 SDK 4.5.14.34698\\Modeling\3ds Max\Common\Plugins\XToMdl.exe
======================================================================================================

XToMdl.exe (C) Microsoft
    The following output is generated by the tool XToMdl.exe.
    This tool is provided with your P3D/FSX SDK and is in no way
    related to Blender2P3D/FSX author(s), except by its use here.*

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****************** Begin of XtoMdl.exe output ******************
  -> output currently not logged <-
[01/29/2022 09:57:51] Export to MDL failed. Please check the console for details.
