; compile with BGLC /MDL C:\Users\R\Desktop\FSX Belfast\Belfast\lights\papis\EGAC_22PAPI.asm
    db  'R','I','F','F'				; RIFF file identifier
    dd  bgl_data_end - $ - 4		    ; size of RIFF data
    db  'M','D','L','9'				; file identifire (FS9 model)

    db  'M','D','L','H'
    dd  visual_model_header_end - $ - 4
    dd  visual_model_header_end - $ - 4
    dd  0
    dd  0
    dd  14
    dd  0
    dd  0
    dd  156
    db  'F','S','8','0'
    dd  2304
visual_model_header_end  label dword

    db  'I','S','F','T'   
    dd  ver_end - $ - 4  
    db  "MakeMDL - FS90 (9.00.030612.02)",0
ver_end label word       

    db  'D','I','C','T'                                                 
param_extension_dictionary     label dword                              
    dd  28
    dict_0_g_lightStates equ 152
    dd 2,152,4, 057F0E99Dh, 04E9C0523h, 0BB12B6BCh, 0063FE72Fh
param_extension_dictionary_end  label dword                              

bounding_box_riff_start	label	word
    db  'B','B','O','X'   
    dd  bounding_box_riff_end - $ - 4
    real4  -0.329, -0.001, -13.750  
    real4  0.329, 0.626, 13.750  
bounding_box_riff_end label word       


model_outside    label    BGLCODE
model_shadow label BGLCODE
model_inside  label    BGLCODE
crash_riff_start label BGLCODE
    db  'C','R','A','S'   
    dd  crash_riff_end - $ - 4
    BGL_CRASH_START   model_crash_end, 14
    BGL_CRASH_OCTTREE  crash_end_1
    dw     CRASH_FLAG_BUILDING_PLANE            ; crash type
    dw     1            ; nodes used
    real4  -0.328640,-0.001348,-13.750000      ; Box x,y,z 
    real4  9.166700,9.166700,27.500099      ; Box w,h,d 
    dw   1,   1,   1,   1,   1,   1,   1,   1    ; base offset into node table, one for each top-level branch
    ; So if you take branch 2 (count from 0), you add 1 to indices you encounter on that branch
    ; Nodes (254=empty 255=full, else an index into branch)
    OCTTREE_NODE   254, 254, 254, 254, 254, 254, 254, 254           ; node   0
crash_end_1 label word
model_crash_end label word
    BGL_RETURN
crash_riff_end	label	BGLCODE

exterior_riff_start_0 label BGLCODE
    db  'E','X','T','E'   
    dd  exterior_riff_end_0 - $ - 4
LOD_0L    label    BGLCODE
    include    C:\Users\R\Desktop\FSX Belfast\Belfast\lights\papis\EGAC_22PAPI_0.asm
exterior_riff_end_0	label	BGLCODE



bgl_data_end label     BGLCODE    
