; compile with BGLC /MDL C:\Users\NovemberLima\Desktop\Scenery Tools\MakeMDL (FS2004)\L-850D_Flush_Threshold.asm
    db  'R','I','F','F'				; RIFF file identifier
    dd  bgl_data_end - $ - 4		    ; size of RIFF data
    db  'M','D','L','9'				; file identifire (FS9 model)

    db  'M','D','L','H'
    dd  visual_model_header_end - $ - 4
    dd  visual_model_header_end - $ - 4
    dd  0
    dd  0
    dd  1
    dd  0
    dd  0
    dd  156
    db  'F','S','8','0'
    dd  2304
visual_model_header_end  label dword

    db  'I','S','F','T'   
    dd  ver_end - $ - 4  
    db  "MakeMDL - FS90 (9.00.030612.02)",0
ver_end label word       

    db  'D','I','C','T'                                                 
param_extension_dictionary     label dword                              
    dd  28
    dict_0_g_lightStates equ 152
    dd 2,152,4, 057F0E99Dh, 04E9C0523h, 0BB12B6BCh, 0063FE72Fh
param_extension_dictionary_end  label dword                              

bounding_box_riff_start	label	word
    db  'B','B','O','X'   
    dd  bounding_box_riff_end - $ - 4
    real4  -0.152, -0.305, -0.152  
    real4  0.152, 0.019, 0.152  
bounding_box_riff_end label word       


model_outside    label    BGLCODE
model_shadow label BGLCODE
model_inside  label    BGLCODE
exterior_riff_start_0 label BGLCODE
    db  'E','X','T','E'   
    dd  exterior_riff_end_0 - $ - 4
LOD_0L    label    BGLCODE
    include    C:\Users\NovemberLima\Desktop\Scenery Tools\MakeMDL (FS2004)\L-850D_Flush_Threshold_0.asm
exterior_riff_end_0	label	BGLCODE

shadow_riff_start_0 label BGLCODE
db 'S','H','A','D' 
dd shadow_riff_end_0 - $ - 4
SHADOW_0L label BGLCODE

Kill_Shadow_top label BGLCODE
bgl_riff_start_Kill_Shadow label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_Kill_Shadow - $ - 4

LOD_0_Kill_Shadow label BGLCODE
BGL_END
BGL_RETURN

bgl_riff_end_Kill_Shadow label BGLCODE
shadow_riff_end_0 label BGLCODE

bgl_data_end label     BGLCODE    
