XANK - Animation key
XANS - Animation stream
XAPC - Animation control expression
XADC
XAPS - Animation control variable
XADS
XANI - Animation definition
XANL - Animation list
XANH - Animation header
RIFF - RIFF signature
VINC - Part non-visibility control expression
VISC - Part visibility control expression
VINS - Part non-visibility control variable
VISS - Part visibility control variable
REFP - Reference point definition
PLAT - Platform definition
MDLX - FSX MDL identifier
SHAD - Shadow model signature
INTE - Interior model signature
EXTE - Exterior model signature
MDLD - Visual model signature
PARA - Parameters block (usually of 0 lenght)
MDLN - Friendly name
MDLG - GUID
MDLH - Model header
RADI - Model radius
BBOX - Model bounding box
CRAS - Crash octtree
PART - Part definition
LODE - LOD entry
ATTO - Attached object data
REFL - Reference point list
MREI - Mouse rectangle index
MREC - Mouse rectangle
VISL - Visibility list
PLAL - Platform list
ANIB - Animation block
LODT - LOD table
SGBR - Scenegraph bone reference
SGJC - Scenegraph joint constraint
SGVL - Scenegraph visibility links
SGAL - Scenegraph animation links
SCEN - Scenegraph reference
AMAP - Animation map
IKJC - Inverse kinematic joint constraint
IKCL - Inverse kinematic chain list
TRAN - Static transform matrices
SKIN - Skin weights
BMAP - Bone map
TANS - Tangent space
VERT - Vertices definition
VERB - Vertex block
INDE - Triangle index
MATE - Material definition
TEXT - Texture names
SHAM - Shadow mesh
ROOT
ANIM 
