======================================================================================================
Blender P3D/FSX Toolset version (0, 98, 21) 
======================================================================================================

    Original Toolkit developed by:  Felix Owono-Ateba, 2014
    Updated for Prepar3D by Ron Haertel 
    Modifications by Kris Pyatt, 2017
    and Manochvarma Raman, 2018
    Modified for Blender 2.8x by Otmar Nitsche, 2020
    Copyright resides with the authors.

    This program comes with NO WARRANTY.
    This is free software, and you are welcome to redistribute it
    under certain conditions; see source files for details.

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Using modeldef from:
F:\Prepar3D v4 SDK 4.5.14.34698\Modeling\3ds Max\bin\modeldef.xml
Exporting scene to:
D:\Downloads\New folder\testcube.x
Export log file under:
D:\Downloads\New folder\testcube-log.txt
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[06/16/2020 16:29:55] Gathering top-level objects from scene...
object found: Cube [MESH]
[06/16/2020 16:29:55] All top-level objects from scene gathered.

[06/16/2020 16:29:55] Gathering child objects from scene...
[06/16/2020 16:29:55] All child objects from scene gathered.

[06/16/2020 16:29:55] Removing un-selected objects from export list
[06/16/2020 16:29:55] Export list complete.

[06/16/2020 16:29:55] Writing header to X-file
[06/16/2020 16:29:55] Writing GUID to X-file
[06/16/2020 16:29:55] Outlining hierarchy in X-file

[06/16/2020 16:29:55] Writing geometry information...
[06/16/2020 16:29:55] Writing information of Cube
[06/16/2020 16:29:55]  * Generating mesh for export...
[06/16/2020 16:29:55]  * Writing vertices...
[06/16/2020 16:29:55]  * Writing normals...
[06/16/2020 16:29:55]  * Writing UV coordinates...
[06/16/2020 16:29:55]  * Writing materials...
[Material.001] no Detail texture set.
[Material.001] no metallic texture set.
[] no  texture set.
[06/16/2020 16:29:55]  * Processing children...
[06/16/2020 16:29:55] Finished writing geometry information. Closing file.


======================================================================================================
Creating MDL file

SDK root directory:
F:\Prepar3D v4 SDK 4.5.14.34698\
XtoMdl.exe path:
F:\Prepar3D v4 SDK 4.5.14.34698\\Modeling\3ds Max\Common\Plugins\XToMdl.exe
======================================================================================================

XToMdl.exe (C) Microsoft
    The following output is generated by the tool XToMdl.exe.
    This tool is provided with your P3D/FSX SDK and is in no way
    related to Blender2P3D/FSX author(s), except by its use here.*

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****************** Begin of XtoMdl.exe output ******************
  -> output currently not logged <-
******************** End of XToMdl.exe output ******************

