[fltsim.0] title=turuma_FURLED model= texture= [General] category=Boat [contact_points] static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn) static_cg_height=0.0 //feet, altitude of CG when at rest on the ground [DesignSpecs] max_speed_mph = 40 acceleration_constants = 1.5, 1.4 //Time constant (effects responsiveness), and max acceleration (Gs) deceleration_constants = 2.0, 1.5 //Time constant (effects responsiveness), and max acceleration (Gs) SternPosition = 0 [fltsim.1] title=turuma_HOISTED model= texture= [General] category=Boat [contact_points] static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn) static_cg_height=0.0 //feet, altitude of CG when at rest on the ground [DesignSpecs] max_speed_mph = 40 acceleration_constants = 1.5, 1.4 //Time constant (effects responsiveness), and max acceleration (Gs) deceleration_constants = 2.0, 1.5 //Time constant (effects responsiveness), and max acceleration (Gs) SternPosition = 0 [Effects] wake = fx_wake_s