This is a first beta version of a program that produces shape files for processing with shp2vec.exe.
It has been designed as a console program, so you should start it like shape2vec from a DOS window. 
It is started with the input file as a parameter.
I have added a number of example files which can show you how the input for this program should look like. 
They are from a scenery project I am just working on.
I produced them manually from GoogleEarth kml files, which is a bit more work than to use FSX_KML, but it 
gives you (in my feeling) better control. You can combine as many shapes as you want, even of different types.
The tags you can use for those shapes are self-explaining: you find most of them in the example files.
In all you can use:
		"<exclusion>"
		"<airportBounds>"
		"<waterPoly>"
		"<gpsPoly>"
		"<landclassPoly>"
		"<stream>"
		"<shoreline>"
		"<road>"
		"<freeway>"
		"<railway>"
		"<utility>"
Where it is appropriate, you can nest polygons with the <island>...</island> tag (between these both tags only
<coordinates> .... </coordinates> are allowed). As you see in one of the examples, you can have more than one island in a lake.
You must be careful however: as far as my experience goes, islands are cut out from water 
polygons only if the coordinates are in clockwise direction and the polygon is in counterclockwise direction; at least
TmfViewer does not show them otherwise in the correct way. So the rule is: have the water always on your right side (as with the beaches).
Coordinates must be entered without spaces between the three values, just as they are in kml files. 
For the guids I add the list which I used to copy them from.

 