Hi George:
That area certainly has the potential to be baffling when seen in TMFViewer!
In the default [FSX install path]\Scenery\0501\scenery\ folder there are (4) files which cover that area:
APX46130.bgl
BRX46130.bgl
cvx4613.bgl
OBX46130.bgl
"Lundy Island" on my system in [FSX install path]\Scenery\0501\scenery\cvx4613.bgl is actually a
GPS Hydro Poly; the surrounding water vector ID is as seen in your post above.
In the UTX Europe [FSX install path]\Scenery\UtExcl\Scenery\ folder there are (8) files which cover that area:
BRU4613E.BGL
HLU4613E.bgl
HPU4613E.bgl
PKU4613E.bgl
RDU4613E.bgl
RRU4613E.bgl
RTU4613E.bgl
STU4613E.bgl
However,
UTX Europe is not successful in "Excluding" it either ...as seen in FSX:
The UTX Europe "Exclude" seen in TMFViewer shows the
ineffective [FSX install path]\Scenery\UtExcl\Scenery\HPU4613E.bgl ..."Exclude" GUID:
BTW: The {956A42AD-EC8A-41BE-B7CB-C68B5FF1727E} GUID for the [FSX install path]\Scenery\UtExcl\Scenery\HPU4613E.bgl ..."Exclude" above is found in the FSX SDK "Terrain and Scenery" document as "
WaterPolys", but
NOT in my FSX Terrain.cfg, which is the modified "Richard Ludowise / Luis Feliz-Tirado Terrain.cfg Fix"; does this result in the UTX Europe "Exclude" poly defaulting to the "regional" land class as seen in the FSX screenie above?
file:///C:/Program%20Files/Microsoft%20Games/Microsoft%20Flight%20Simulator%20X%20SDK/SDK/Environment%20Kit/Terrain%20SDK/Terrain%20and%20Scenery.html
In this thread Dick identifies a
purported GUID to Exclude a "WaterPolyGPS":
"
{EA0C44F7-01DE-4D10-97EB-FB5510EB7B72} is supposed to be the GUID to exclude for a GPS Water POLY"
http://www.fsdeveloper.com/forum/showthread.php?t=4728
PS:
Islands always confuse me... in FSX, after (successfully) excluding water, do we still first "declare land", and
then place water polys around the edges of the land as done in FS9 ?
It seems the FS9 world was a sphere of water covered with islands of land; IIUC, FSX is now a sphere of land... covered with "islands" of
water with various texture "classes" ?
FYI: The SDK states there is a "clipLevel" of QMID-11; does this mean we need to intercept all the other LOD-size tiles around Lundy Island with an exclude to solve this? :
<metadata xml:lang="en">
−
<FlightSim>
<Geometry clipLevel="11"/>
−
<AttributeSet>
−
<AttributeBlock name="WaterPolysGPS" guid="{EA0C44F7-01DE-4D10-97EB-FB5510EB7B72}">
<Field name="Uuid" type="GUID"/>
</AttributeBlock>
</AttributeSet>
</FlightSim>
</metadata>
file:///C:/Program%20Files/Microsoft%20Games/Microsoft%20Flight%20Simulator%20X%20SDK/SDK/Environment%20Kit/Terrain%20SDK/Vector%20Examples/Example1/SourceData/HGX7824.xml
file:///C:/Program%20Files/Microsoft%20Games/Microsoft%20Flight%20Simulator%20X%20SDK/SDK/Environment%20Kit/Terrain%20SDK/Terrain%20and%20Scenery.html
Perhaps this is a "partial" explanation...
http://www.fsdeveloper.com/forum/showthread.php?t=3976
Hope this helps, George, and here's hoping too that Dick and/or others might comment further to clarify !
GaryGB