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FSXA puzzeling exporting problem

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108
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unitedkingdom
ok so i'm trying to get a pretty high poly plane into fsx (72k+ verts) but i'm hitting the "Vertex list has to many verts" error when i try to compile it. So i go through the materials to find the culprit (select material, show assigned parts, export selected) found out it was the interior texture. So i did the create new matieral trick but still got the error. So i went through all the materials again, but this time when the parts are exported they all compile :confused:

Anyone got any ideas cos i'm stumped :(
 

Heretic

Resource contributor
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6,830
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germany
How many texture verts does the interior material have? More than 65k?
 
Messages
108
Country
unitedkingdom
its saying it has 76799 verts. I've seen one area on the UV map that could possibly be changed but its still not going to get rid of 10k verts.

Also as i said before, when i select the parts that have one of the int texture materials applied (i have 4 clones of it) then they compile fine, its only when the whole interior is exported that it wont compile :confused:
 

Heretic

Resource contributor
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6,830
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germany
Also as i said before, when i select the parts that have one of the int texture materials applied (i have 4 clones of it) then they compile fine, its only when the whole interior is exported that it wont compile :confused:

I *think* I remember reading that you'll have to slightly alter one aspect of a cloned material to make XtoMDL recognize it as a new one - might be as easy as decreasing the specular value one incement or so.
 

Vitus

Resource contributor
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1,480
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newzealand
Hi Stiz,

this topic was recently raised here. The problem with the "cloning the material" method is, that you don't really SOLVE the problem. If you keep cloning materials as soon as you run into this problem, you might get problems with the performance of your model.

Cheers,
Vitus
 
Messages
108
Country
unitedkingdom
I *think* I remember reading that you'll have to slightly alter one aspect of a cloned material to make XtoMDL recognize it as a new one - might be as easy as decreasing the specular value one incement or so.

that was it, thanks Bjorn!

this topic was recently raised here. The problem with the "cloning the material" method is, that you don't really SOLVE the problem. If you keep cloning materials as soon as you run into this problem, you might get problems with the performance of your model

I was worried about the performance dropping, but the rest of the model is pretty well optimized, draw cells for the whole think so far is 12 :)
 
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