• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX P3D SDK 3DS Max Tools Updated, Max2011 support

Messages
10,088
Country
us-arizona
Hey Stu,

Pretty much. Lightmaps, bump maps, specular maps, just like X3. There are some small ticks here and there that have to be done, lots of small settings. But once you get the materials setup, then you can import/merge the materials on future projects and just trade out the textures (graphics) to the new bird.

Its kind of a shame that the FSX SDK didnt come with pre-setup textures that only need graphics installed in them, or have some that you just switch out. Plexiglass for instance is so sophisticated, that early on, it would take us like 2 weeks to figure out how to get it just right. Thats alot of lost time.

Reminds me, I should do a preset of materials where people could download a set of parts, merge them into their project, and suddenly the materials are in that projects material library, preset, etc. Then you delete the parts and the material stays in the library for that project. Thats how I do it now for all my newer projects. Saves a ton of time.


Bill
 
D

Deleted member 1281

Guest
Hi!

The modified version of the SDK tool set is out now, and on my setup (Max 2011) the errors have all gone. The tools now also include Max 2012 support. Link:

http://www.prepar3d.com/downloads/?did=19

It'll be interesting to see which version MS Flight is going for ...
 
Last edited by a moderator:
Messages
10,088
Country
us-arizona
It'll be interesting to see which version MS Flight is going for ...

Roger that. It would be nice if they have both versions for those that have purchased Max9 or earlier so they do not have to spend another 4K for the new one.


Thanks also for the help and updates MJahn. Pretty cool of you to be doing all the cool tools for people. I salute you. Now I can get a modern issue of Max, legally, and it will work. You are awesome man.

Thanks also for the great tools for modding the FS9 files. Brilliant work Sir.





Bill
 
Top